Spyke

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gamedev

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Bevy: How to Load Multiple Texture Atlases

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ok so I'm out of the bath.

#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
    pub meshes    : ResMut<'w, Assets<Mesh>>,
    pub materials : ResMut<'w, Assets<StandardMaterial>>,
    pub images    : ResMut<'w, Assets<Image>>,
    pub atlases   : ResMut<'w, Assets<TextureAtlas>>,
    pub sr        : ResMut<'w, Sprite3dRes>,
    #[system_param(ignore)]
    marker: PhantomData<&'s usize>,
}

It seems like Sprite3dParams is already accessing Assets<TextureAtlas> which is why you get the the error. So you need to either remove texture_atlases or sprite_params. in your system.

have you looked at this example? I won't be much help sorry :(