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For when you come acr(ule)oss .ml posts
What’s wrong with .ml posts?
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For when you come acr(ule)oss .ml posts
What’s wrong with .ml posts?
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On a scale from 1 to 10, how are you feeling right now and why?
2, I upset my partner and feel anxious about it
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What opinion could get you massively cancelled in 1923 and 1823?
All of them?
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Why are comments like "use Firefox" okay on Lemmy while "go vegan" is getting downvoted?
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This is a good answer. Too bad people are downvoting it for the reasons mentioned.
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O.O
Real
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i don't like it either
I exclusively drink sparkling water
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Game derulepment
Detective game where you have to find plausible explenations for paranormal events
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Poland's main parties, PiS and PO, to oppose EU treaty change
Piss and Poo, at it again (sorry)
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Moss porn.
Yummy mossy mommy
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What are some tips on making "Not watching the election" chilli
Reply in thread
There’s already beans in this so probably more beans :)
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Sideload on Chromecast without installing sketchy apps?
I use LocalSend, I wouldn’t call it “sketchy” although it is a “file uploader” app.
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Rule
I miss her :(
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ink and watercolor / untitled 2
Love the vibe + colors. Not 100% sure what’s going on but it looks painful
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It's the most wonderule time of the year
Chi Minh
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What are you hoping to see happen in the future?
Reply in thread
in sha' allah
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I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue."
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They still put drm in the games sold on their store though.
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Bevy: How to Load Multiple Texture Atlases
You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath
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Bevy: How to Load Multiple Texture Atlases
Reply in thread
ok so I'm out of the bath.
#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
pub meshes : ResMut<'w, Assets<Mesh>>,
pub materials : ResMut<'w, Assets<StandardMaterial>>,
pub images : ResMut<'w, Assets<Image>>,
pub atlases : ResMut<'w, Assets<TextureAtlas>>,
pub sr : ResMut<'w, Sprite3dRes>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
It seems like Sprite3dParams is already accessing Assets<TextureAtlas> which is why you get the the error.
So you need to either remove texture_atlases or sprite_params. in your system.
have you looked at this example? I won't be much help sorry :(
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Cyclists be like
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*Permanently Deleted*
Based