Spyke

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What is your favorite multiplayer FOSS game?

In no particular order:

Online/LAN:

Xonotic: Good for online/LAN-play. UT-Style FPS.

OpenRA: Damn well good. RTS.

Warsow: Similar to Xonotic, but much faster. Damn good game. Sadly, defunct.

Sonic Robo Blast 2 Kart: If you like kart games and think they are all to easy, this is your choice.

Online/Split Screen/Couch coop:

SuperTuxKart: Damn fun, especially with a few add on tracks and good company at your place.

Hedgewars: Similar to Worms: Armageddon.

Battle for Wesnoth: Really fun once in a while. Neither the online nor the local experience is really "better".

Offline/Split Screen/Couch Coop:

Atomic Tanks: Worms on steroids.

Barbarian: Rocks. The OSS-Version is a tad bit obscure.

I didn't do VCMI, but Homm3 is one of my big local multiplayer favorites. I wait for the full inclusion of WoG before shooting it up. Also, as a young boi I really loved C-Dogs. The thing is now open source, check it out.

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Yeah, Linux breaks sometimes, we're here for you.

You should change your Distribution. Arch is a rolling release distribution with a strong focus on customization. If you use binaries shipped by another source, problems like those you described are quite likely to happen. Going to a distribution that isn't that cutting edge (but still cutting edge enough to deliver working drivers/libs) would reduce the risk for such things.

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Your favorite native Linux games?

  • Hyper Rogue: Roguelike set in a non-euclidian world. It redefines what a fantastic world might look like, and has a very unique atmosphere.
  • FTL: Deep space exploration ahoy. If you enjoy space operas, FTL is the thing to play.
  • Atomic Tanks: Oldschool artillery game. Great fun to play with friends.
  • Warsow: The quintessential FPS. Damn good.
  • Battle for Wesnoth, SuperTuxKart, Hedgewars are probably known. I love these.

I'm programming our games primarily for Linux OSs. I'm very fond of them.

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Valve Is A Wonderful Upstream Contributor To Linux & The Open-Source Community

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Its a Private Company which is not focused to gain Profit because Investors push to.

MARS is also a private company and has a section for child and slave labor on the Wikipedia.

https://en.wikipedia.org/wiki/Mars,_Incorporated#Child_labor_and_slave_labor

ZF is a private company and produces weapons.

As I already said, Valve has a history of unethical and predatory business tactics. Do you suppose they do these for fun? (and would this improve things in your opinion?)

Private companies are market participants and have to act in their interest, or go eventually down. Valve wants to make revenue with their investments. The Linux community is at best a vehicle, and at worst a target to them.

music

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is come as you are an example of counterpoint?

Take this with a grain of salt - I'm no academic musician: By the time Nevermind was done, there were afaik easier techniques for the composition of popsongs available. Also, using the "contrapoint"-principe would probably have resulted in either quite outworn or very unusual compositions - the counterpoint was used to evade dissonance, but in the 90s dissonances were common in rock music. An example for a modern musician who vocally used the contrapoint technique in a modern way was "Moondog": https://www.youtube.com/watch?v=I7TPYWD8LUY https://www.youtube.com/watch?v=RW8SBwGNcF8

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Where do you dwell?

Good idea. I'm using (mostly lurking on) Mastodon (.social), following some people, browsing some tags now and then. Recently noticed the web revival movement (in fact via a certain blog post about a game called "Pete is Hungry") and I'm using melonland.net (a old fashioned bb-forum) as a gateway to it; don't be fooled about the obsession with nostalgia among some of the people there - there is some crazy creativity around. I'm using some of the community functions of Itch.io.

My mailbox is also a bit active, I occasionally chat with some people.

A bit OT: I don't really dwell there, but do you know allegro.cc? Their board is a bit active, and there are many games in different stages of development. Have yet to find the time to take a few strolls there.

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Valve Is A Wonderful Upstream Contributor To Linux & The Open-Source Community

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I’ve used proton more often than not with games purchased through GoG. Their contributions to wine and the layer on top is excellent. Sam Latinga is a Valve employee and creator of libSDL, which is also another significant and foundational contribution to FOSS.

Wine and SDL were around before Valve was involved. It is unclear if and how good they can prevail if Valve decides that they aren't interested anymore. Structures that are lost might be hard to regenerate.

And as for Linux gaming, it wouldn’t be where it is without Valve.

Half on the way to a glorified console for most of its users? The Linux gaming scene is now a reduced mirror of the gaming scene for Windows and the consoles; imo it was to be more interesting before. There was a higher and more vocal interest in smaller and more experimental productions. Nowadays it is the same as everywhere else.

A company can do a lot of good without having to be exclusively good.

Companies do profit, not good. The Linux Gaming scene was once quite sensitive to privacy, self control, and independence. Lemmy is a dedicated left site. But some of the folks here are cheerleading to a monopolist corp like there is no tomorrow. I'm from Germany - if I hear people worrying about what will happen when the benevolent dictator dies (see above in this thread) I get the creeps.

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The Indie Game Identity is in Danger | Cold Take

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Variations and mods should be okay. Sometimes their value might not be obvious to someone outside whatever niche-within-a-niche you’re in, and that should be okay!

I absolutely agree. To illustrate this: https://drmortalwombat.itch.io/missile-defence this is a wonderful C64-fan remake very close to its model. It is a well done, nice underground game that does exactly what the dev wanted to do. Yet it only works well if the "clone"-version has some quality. Creativity in gameplay might make a game worthwhile even if there are stronger technical problems, but if your "Tetris" clone sucks you are out of luck, nobody will want to play it nowhere.

While we may admire the lyrical artist who just pours the contents of their heart, not minding whether anyone will appreciate it… community has value too. I just wanted to mention it en passant, cause it’s a conversation that could branch out a lot…

I want to play the games made by lyrical artists, and I try to make games for people who search art in gaming. And I believe I neither can ( because this production require a professionell production and behavior) nor want (because these games do not interest me) to meet the requirements of the players who form the large of the "current market" as things are atm. If you want to make a living from game dev, this will of course not work out for you.