Spyke

Posts

TIL about Napple Tale: Arsia in Daydream

Napple Tale was a game on the Dreamcast, now pretty much only playable via emulator.

It has a cutesy, robo-candy aesthetic, filled with bright, cheery colors, and dancy animation.

It is also a game for which the primary theme is 'coming to terms with the fact that time takes everything from us: family, friends, joyful times, and eventually even life itself.'

It is also soundtracked by Yoko Kanno (the woman behind the soundtracks for Cowboy Bebop, Ghost in the Shell: Stand Alone Complex, and Wolf's Rain) and is voiced by Maaya Sakamoto. (If you are an old anime fan, you've pretty much definitely heard her voice, even if you don't know the name. She's the original and later Motoko Kusanagi.)

It's like it was written by Mary Shelley and then handed off to someone who had only worked on megaman and barbie games to do the visuals. Wild stuff.

View original on lemmings.world
videogamesuggestions·Video Game SuggestionsbySunsofold

Is there a city clearing zombie game?

cross-posted from: https://lemmings.world/post/37241738

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

View original on lemmings.world
TipOfMyJoystick·Tip of my Joystick - Find games by describing it. bySunsofold

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

View original on lemmings.world
programming·ProgrammingbySunsofold

Which is more important to you in a language, feature richness or documentation quality?

After seeing this post I just thought it would be an interesting discussion. Obvious limits apply of 'you have to have at least some documentation,' so I'm not talking about something where there is none, and the feature set minimum would be less a question of whether you could complete X arbitrary project and more 'does the feature set make it easy to do everything?' You could essentially write everything in assembly, but would you want to?

On an arbitrary 1-10 scale, (1 being 'I'll build the features from nothing as long as the docs are good' and 10 being 'Who needs documentation? I'll happily read through the undocumented code until I find the ones that make magic happen.') where do your preferences lie?

Oh, and integers only. You can be nuanced in your ideas but no 5.5s allowed.

View original on lemmings.world

You reached the end