Hitting your head on the door frame in the hideout makes a squeaky sound
That's all, just thought it was amusing.
That's all, just thought it was amusing.
Disclaimer, I am a novice/hobbyist. Only use blender for 3D printing purposes.
TLDR; Add-ons Mesh Tools -> Offset Edges and Curve Tools -> Recursive Offset can achieve offsetting similar to a CAD program like Fusion 360. Watch this video (not mine) for a more comprehensive guide on Curve Tools https://youtu.be/HSUpmhGdgGQ?t=191
I ran into an issue recently where I needed to offset an edge, similar to what a program like Fusion 360 can do with a sketch. After some searching, I found that there is an add-on built in that can be enabled called "Mesh Tools" that can do this pretty easily.
On Blender 5.0...
Then, in edit mode:
There are a few different options and this works fairly well. I used the Extrude option
My issue was I had a sharp edge and it was causing intersecting edges/faces
I made a post on Reddit asking what the best way to solve it was and never got a reply, and then I realized I never checked if there was a Blender community on lemmy.
Anyway, I found a solution to my specific problem, "Curve Tools" in this video: https://youtu.be/HSUpmhGdgGQ?t=191
Caveats before starting:
On Blender 5.0...
Then, in edit mode:
E to ExtrudeEsc to leave it in placeP to separate by selectedFill Mode to Both. (Under the Data tab in the Properties section)N to show the context menu if it's not already displayed on the right side.After this you can convert that object back into a Mesh object and use it how you want.
I have no idea if this is the best solution, maybe there is a plugin that does this without converting to a Curve, but I wanted to share what I found here.
I'm routing game traffic on my VPS via wireguard to a home server that has games hosted via docker.
Setup is...
VPS/Wireguard -> Internet -> Wireguard/Dockerized Games Server
Now, my current config WORKS... however I'm curious if there is some unnecessary routing going on.
PostUp = iptables -t nat -A PREROUTING -i eth0 -p tcp --match multiport --dports 61000:61100 -j DNAT --to-destination 10.0.0.3
PostUp = iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE
Here are the iptable rules on the game server and the --to-destination part is what I'm curious about...
PostUp = iptables -t nat -A PREROUTING -p tcp --dport 61000:61100 -d 10.0.0.3 -j DNAT --to-destination 192.168.1.14
PostUp = iptables -t nat -A POSTROUTING -j MASQUERADE
10.0.0.3 is the same machine as 192.168.1.14
The reason I'm setting the --to-destination ip to that is because the docker rules that are created in the Chain DOCKER section of the iptable rules are looking for the destination nam-games.localdomain which is my dns entry for the game server. I unfortunately don't think I can change these because I'm using a game server management panel called Pterodactyl that adds these. I also don't want to have to manually add rules to this every time I create a server.
Chain DOCKER (2 references)
target prot opt source destination
RETURN all -- anywhere anywhere
DNAT tcp -- anywhere nam-games.localdomain tcp dpt:61000 to:172.18.0.2:61000
DNAT udp -- anywhere nam-games.localdomain udp dpt:61000 to:172.18.0.2:61000
DNAT tcp -- anywhere nam-games.localdomain tcp dpt:61001 to:172.18.0.3:61001
DNAT udp -- anywhere nam-games.localdomain udp dpt:61001 to:172.18.0.3:61001
The setup I described above is the only config I have gotten to work, but I'm curious if it's hitting the server, then going the router, only to be routed back to the same machine again. If it is, is there a better way to set this up?
Looks like all of the alternate theme subdomains are down. I'm assuming this is due to the maintenance but wanted to point it out just in case.
Saw something about Pine-Sol being a "bug repellant" and people use it to clean patios/decks. I have composite deck boards and just want to make sure it won't damage them.