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Player-to-Player Trade Update

Freyja-CIG provided us with an update on a temporary solution for player trading.

::: spoiler Tap for Freyja's full message Freyja Vanadis@Freyja-CIG:

Hi everyone,

With the latest 4.8 update, we've made some changes to how player-to-player transactions work. We wanted to give you a heads-up on what's changing, and be upfront that this is an area we'll be actively adjusting over the coming days and weeks.


What's New
Trades between players now require both parties to be online, with the recipient acknowledging the transaction before it completes. This helps ensure transfers are intentional and confirmed on both ends.

The online requirement is a temporary step. In the future, we plan to support offline notification resolution, which will let you send a trade offer to a player who's offline while still preserving the acknowledgment flow. Until that's in place, both players will need to be online to complete a trade.

In addition, the UEE Bank now performs authorization verification on transactions, including limits on transaction rates and amounts.


Our Approach to Limits
Our goal is to keep trade frictionless for players going about their normal business, while giving us the tools to identify and restrict abuse. We're working toward a flexible system of limits with multiple tiers, so that legitimate activity sits comfortably within them while unusual patterns can be flagged without affecting everyone else.

We don't expect to land on the right values straight away. Finding the balance will take some tuning, and we'll be adjusting as we learn more from real activity in the 'verse.


What to Expect
Over the next few days and weeks, you may notice changes to rate limiting and transaction thresholds as we calibrate things. Some limits may feel conservative at first while we gather data and find the right settings. If something feels off, that feedback is genuinely useful to us during this period.

Thanks for bearing with us as we tune these systems. We appreciate your patience while we get this right :::

Link to post: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/player-to-player-trade-update/8947642

Image credit: GIGAROTT https://robertsspaceindustries.com/community-hub/post/my-end-game-83Gd5qaT6sySd

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CIG on Recordings at a Recent Bar Citizen Event

::: spoiler Tap for full text Jared Huckaby (Discolando)

Hey Citizens,

Thoroughly enjoyed the Bar Citizen in Rotterdam this weekend, but I need to remind everyone who attend these that while the INFO of what’s discussed can and should be shared with the world who can’t attend, secretly recording without our consent is a violation of trust and will not be tolerated.

Please don’t do this. It’s gross and will ruin it for others when folks like me stop attending.


Bar Citizen

@RobertsSpaceInd #StarCitizen #BarCitizen has always been special because it gives the community and CIG a chance to connect as fellow game enthusiasts first… not as press conferences or leak opportunities.

Sharing general discussion and excitement with the wider community is part of the fun. Secretly recording conversations or trying to extract “inside scoops” without consent crosses a line and damages the trust that makes these events possible in the first place.

If we want CIG developers, community managers, artists, and leadership to continue showing up openly and casually at these events, we need to respect their boundaries and remember they’re there to enjoy the community too.

Please don’t be the reason that openness disappears for everyone else.


Source: https://xcancel.com/barcitizensc/status/2061101552341762184 :::

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A German Team Shot the Wings Off of a Retaliator to Use it in the Trench Run

There is an English audio track (likely AI generated) on this video for anyone who needs it.

The video link should skip ahead to when they enter the trench.

They make it through one section, but the distortion was too much later on. They were able to repair the powerplants and continue. They discuss having a dedicated engineer who could repair/swap out extra powerplants to help keep everything running smoothly.

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"Unbricked": How To Unbrick A Ship Or Fly A Bricked Ship | Star Citizen Science & Fun 4k

It is possible to unbrick a ship by swapping out components and then toggling the power on the component in your ship's MFD.

I had initially tried to test this out, but I didn't use the MFD to toggle the component back on. So, I'm glad that Cpt_Foxyloxy figured it out.

You won't be able to use hangar services, you won't be able to manually swap out life support. Sometimes radar components can't be swapped out.

You can't manually swap out S3 components or above.

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How to get the Novia Crossbow | Star Citizen 4.8

The blueprint is in the loot pool for the new "Tactical Strike Group" contracts in Nyx.

Materials:

  • Savrilium from Rockbreaker locations in the Keeger Belt.
  • Ouratite from Hurston/Aerial/Aberdeen/Yela Belt

Can also be looted from locations with High end loot:

  • Hathor (Stanton)
  • ASD Lazarus (Pyro)
  • ASD Farro Data Centers (Pyro)

Can be bought from other players

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4.8 - Wipe Update - Everything but Blueprints and account bound items.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-4-8-wipe-update

::: spoiler Tap for full message

Hi everyone,

We've been closely following the conversation surrounding 4.8's upcoming wipe and wanted to give you an updated heads-up regarding what to expect.

Alpha 4.8 will include a comprehensive wipe. This means earned aUEC, in-game purchased vehicles, items, resources, reputation progression, and Wikelo and Executive Hangar rewards will all be reset with the launch of Alpha 4.8.

Here’s what you will keep:
• Blueprints
• Any item or vehicle entitled to your account and visible in the "My Hangar" section of the RSI website

As previously mentioned, this reset is an important step toward stabilizing the economy as new systems continue coming online. Alongside the wipe, we’ve also implemented additional safeguards aimed at reducing exploits and duplication issues, with more improvements to come.

We appreciate all of the feedback you've sent our way. We’ll be closely monitoring the rollout and look forward to seeing you all in-game! :::

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