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This Week in Star Citizen - Aug 24

This Week in Star Citizen

ByIrmdall

Happy Monday, everyone!

Last week, many of you joined us on the PTU to put Alpha 4.10 through its paces, with focused runs on Siege of Orison, Recco Battaglia, and Cargo Missions. We also granted access to the Kruger S-65 Stingray for the weekend as a bonus for participating. Thanks to everyone who jumped in and helped us push the build forward - it was a huge help!

We're shoring up additional fixes and tightening things up across the board. A whopping 230 Blocker, Critical, and High Priority fixes alone have been checked in to Alpha 4.10 so far, with many more fixes still to come. If all goes smoothly, we're aiming to roll Alpha 4.10 out to Live this week.

Meanwhile, Phase 2 of the biggest aerospace smackdown in the 'verse is well underway as we approach the last duels to determine the Elite Eight of Ship Showdown 2956. Today, two Eclectic Exotics exchange fire for a shot at advancing, and tomorrow, the Big Hitters step into the ring to duke it out for the final spot. Cast your vote to ensure your champion moves on to the next round, and don't forget that daily voters who see the competition through to the end will earn a commemorative Spectrum badge.

We're doing things a little differently for this year's celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year's Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year's Intergalactic Aerospace Expo.

Or, put simply: launching a major patch and running a wider Free Fly in the same week... we're not going to do that.

Now, let's see what's going on this week:

On Wednesday, the Ship Showdown Elite Eight Free Fly begins for the existing community. We'll also publish the latest Roadmap Update alongside its complementary Roadmap Roundup.

Friday, we're in a Gamescom state of mind. Come raise a glass or two with your fellow starfaring Citizens and the CIG team at our next Bar Citizen World Tour stop at BON - Brauhaus ohne Namen in Cologne, Germany, from 6:00 PM. Space is limited, so it's first-come, first-served. Full details on the Gamescom Bar Citizen post.

Same day, you'll also find our weekly RSI Newsletter directly delivered to your inbox, and Jump Point magazine is back for all subscribers.

Fly low, and fly fast!

Freyja Vanadis
Senior Community Manager

The Weekly Community Content Schedule

MONDAY, AUGUST 24, 2026

  • This Week in Star Citizen

WEDNESDAY, AUGUST 26, 2026

  • Ship Showdown 2956: Elite Eight Free Fly Begins
  • Roadmap Update
  • Roadmap Roundup

FRIDAY, AUGUST 28, 2026

This Week in Star Citizen - Aug 24https://robertsspaceindustries.com/en/comm-link/transmission/21296-This-Week-In-Star-CitizenOpen linkView original on lemmy.world
6

Ship Showdown Day 7 - The Railen vs The Prowler Utility

They Come in Peace… Not! - Eclectic Exotics

At the risk of sparking an intergalactic conflict, it’s time to pit Tevarin tech against Xi’an ingenuity in a battle of alien excellence. The Railen stands tall against the Prowler Utility, but can it escape the sharp talons of Esperia’s warbird?

Cast your vote here: https://robertsspaceindustries.com/en/ship-showdown-2956/live-showdown

::: spoiler Tap for Projected Winner Over 10 hours left and the Railen is far ahead of the Prowler Utility (currently 18,455 vs 8,085). :::

View original on lemmy.world
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Ship Showdown Day 6 - The M80 vs The Shiv

Rapid Fire - Run and Gun
Both are fresh to the fight but no stranger to a skirmish, these two instant icons are rushing in for their first shot at the title. Origin’s elite executioner, the M80, meets Grey’s soldered striker, the Shiv, on the battlefield for the ultimate test of prestige vs scrappiness. You’re not just choosing a winner, you’re choosing a lifestyle.

Cast your vote here: https://robertsspaceindustries.com/en/ship-showdown-2956/live-showdown

::: spoiler Tap for Projected Winner 1.5 hours left and the M80 is way ahead of the Shiv (22,015 vs 8,688). :::

View original on lemmy.world
5

Ship Showdown Day 5 - The Mole vs The Reclaimer

Hangin' Tough - Heavy Duty

It’s a blue-collar bout for the ages: mining or salvage? Give or take? Seven-time competitor, zero-time winner the Reclaimer has a score to settle, and the poor ship standing in its way? The Argo MOLE. But don’t count the three-armed monster out until you’ve seen what it can do. It’s time to hear the clang of heavy metal.

Cast your vote here: https://robertsspaceindustries.com/en/ship-showdown-2956/live-showdown

::: spoiler Tap for Projected Winner 8 hours left and the Reclaimer is ahead of the Mole (14,631 vs 10,633). :::

View original on lemmy.world
2

Ship Showdown Day 3 - The Corsair vs The Carrack

Wrathfinders - Exploration

Putting the ‘ex’ in exploration, one of these revved-up ramblers is about to exterminate the competition. Will the shining beacon of Anvil excellence or the ragged hunk of Drake win out? It’s champ vs champ as these two previous winners go in for the kill. Which will reach its victorious destination and which will be seeing stars?

Cast your vote here: https://robertsspaceindustries.com/en/ship-showdown-2956/live-showdown

::: spoiler Tap for Projected Winner 13 hours left and the Corsair is a little ahead of the Carrack (13,968 vs 11,403) :::

View original on lemmy.world
2

Ship Showdown Day 2 - The UTC vs The MTC

Mad Trax - Road Warriors

A family feud on the road to glory - nothing is sacred in the Showdown. These four-wheeled favorites have a lot in common, so what will be the deciding factor? Will it be the tough trekking UTV or the weaponized wagon MTC? Remember folks, oil is thicker than blood.

Cast your vote here: https://robertsspaceindustries.com/en/ship-showdown-2956/live-showdown

::: spoiler Tap for Projected Winner 4 hours into the vote and currently the MTC is winning with more than 2.5x the votes of the UTC (10,951 - 4,299) :::

View original on lemmy.world
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Cpt Foxyloxy - Essential Super Heavy Armor Guide For Alpha 4.10 | Every Thing I Have Tested About The SHA & GUN

There are 4 pieces to the Super Heavy Armor (SHA): The armor itself (under-suit category), the helmet, the backpack, and the weapon (the HMG).

  • The armor and the gun can be separated, although you need the SHA to use the gun.
  • Useful tip: holster the SHA gun, then equip a smaller weapon to your hands and you'll be able to run faster, jump, and crouch. You'll need to drop the small gun to pull out the HMG.
  • While the HMG is out, you won't be able to run, jump, or crouch.
  • You can't lay down or go prone while the armor is equipped.
  • The backpack is only used for HMG ammo.
  • You cannot equip regular backpacks.
  • The personal storage on the suit is small (1 med gun takes up 60% of the storage.
  • The medgun can be used, but it requires heavily using your inventory window to switch back and forth. Medpens are the suggested method for healing. 13 would take up a little less than 60% of your storage. Most enemies carry them.
  • Ammo clips for energy weapons typically take up less space than ballistics.
  • You do not get major injuries as often while wearing the SHA.
  • No EVA with this suit.
  • Damage protection is at 90%
  • Radiation protection is equivalent to Heavy Armor.

The HMG:

  • At short range it's really good.
  • At long range it can be difficult to hit your target.
  • No delay for reloading as long as you have more mags on the backpack.
  • You can fit 1 extra mag in your personal suit inventory.

Siege of Orison:

  • Very effective for SoO.
  • Be careful at end (admin), you'll need to holster the HMG to be able to jump across containers.

HMG vs Light fighters - Works, but not as effective as a railgun.

View original on lemmy.world
6

Gamescom Bar Citizen - Germany - Aug 28

Ulf-CIG:

Hi everyone,

Gamescom is almost here, and we’re looking forward to bringing the Star Citizen community together in Cologne!

Join fellow Citizens and members of our team for an evening of talking ship, giveaways, great company, and, of course, a Kölsch or three.

Gamescom Bar Citizen
Date: Friday, August 28
Time: 6:00 PM
Location: BON - Brauhaus ohne Namen, Mathildenstraße 42, 50679 Cologne

Please note that seating is limited, so we can’t guarantee entry for everyone. Admission will be on a first-come, first-served basis.

We’re also bringing something special to mark the occasion. Origin Jumpworks was founded in Cologne, Germany, in 2747, so naturally, we’re bringing a little Origin history home. Everyone who attends will receive a free Origin M80 in-game poster! (Pictured below)

Can’t make it to Gamescom? There may be other opportunities to secure the poster in the future, but if you want to be among the first to display it in your hangar, come out and join the fun! We’ll also have Bar Citizen scratch-off cards and no shortage of other giveaways throughout the evening.

We’ll be looking for great photos and posts from the event, so remember to use the #BarCitizen hashtag when sharing your pictures. You could be featured on our social channels!

We hope to see you there!

Gamescom Bar Citizen - Germany - Aug 28https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/join-the-gamescom-2026-bar-citizen/9035957Open linkView original on lemmy.world
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Star Citizen Social Survey

CIG is looking for feedback on communication, party finding gameplay, Friends list, etc.

::: spoiler Tap for Spectrum Message

Shark-CIG

Greetings Citizens!

This survey aims to help us better understand how you communicate, connect, and coordinate with others throughout the 'verse.

We're interested in learning more about your habits, preferences, and expectations regarding social and communication experiences in Star Citizen, including topics such as chat, voice communication, friend networks, parties, and finding players to play with.

There are no right or wrong answers, we're interested in your personal experience and perspective. The survey will remain open until August 31'st, and can be taken here:
Star Citizen Social Survey Form

Thank you for taking the time to participate and help us better understand the needs of the Star Citizen community! :::


::: spoiler Tap to see Survey Questions Star Citizen Social Survey Form - July 2026

Citizen Info

Getting to know who you are as a player

  1. How long have you been playing Star Citizen?
  • Less Than 3 Months
  • 3-12 Months
  • 1-3 Years
  • 3-5 Years
  • More Than 5 Years
  1. How often do you play Star Citizen?
  • Less Than Once a Month
  • Few Times a Month
  • About Once a Week
  • Several Times a Week
  • Daily or Almost Daily
  1. Who do you usually play with?
  • Mostly Alone
  • With Friends
  • With my Organization(s) Members
  • Random Players
  • A Mix
  1. Who do you communicate with most during a session? (Chat or call)
  • Friends
  • Party Members
  • Organization Members
  • Players I Meet During the Session
  • Players Involved in the Same Activity or Contract
  • I Rarely Communicate with Other Players
  1. Which tools do you typically use to communicate with them?
  • In-Game Text Chat
  • In-Game Voice Chat (Voip/Hail)
  • Discord
  • Other (Enter your own response)
  1. Have you experienced situations where communication was difficult or frustrating in Star Citizen?
  • Yes
  • No
  1. Please briefly describe the situation:
    Enter your answer

  2. In Star Citizen, do you sometimes avoid playing in groups due to communication challenges?

  • Yes
  • No
  1. How often do you play multiplayer games other than Star Citizen?
  • Never
  • Less Than Once a Month
  • Few Times a Month
  • About Once a Week
  • Several Times a Week
  • Daily or Almost Daily
  1. Have you played any of the following MMORPGs? (Select all that apply)
  • World of Warcraft
  • Final Fantasy XIV
  • EVE Online
  • Guild Wars 2
  • The Elder Scrolls Online
  • Albion Online
  • Black Desert Online
  • Elite Dangerous
  • Star Wars: The Old Republic
  • RuneScape
  • Never played another MMORPG
  • Other (Enter your own response)

Chat

  1. Which chat features would be most valuable to you?
    Please select at most 5 options.
  • Chat Appearance Customization (Font size, opacity, layout)
  • Persistent Group Chat Channels
  • Easy Way to Block a Player
  • Movable and Resizable Chat Window
  • Shared Links (Players, locations, contracts, items)
  • Privacy Settings
  • Shortened Player Names
  • Emojis
  • Message Timestamps
  • Mentions and Message Highlights
  • Private Group Chat Channels (Create a chat channel for a selected group of players)
  • Custom Notifications Per Channel
  • A Profanity Filter
  • Chat Categories (Region, trade, etc.)
  • Pinned Messages
  • Keyboard-Only Navigation and Advanced Command Control
  • Easy Way to Report a Player
  • Custom Colors by Channel or Message type

Temporary Chat Channels for Missions, Events, etc.

  1. What makes a chat readable and usable during gameplay?
    Please select at most 5 options.
  • Control Over Notifications and Invitations
  • The Chat Window can be Moved Anywhere on the Screen
  • Adjustable Text Size
  • Important Messages are Easy to Spot
  • The Chat Window can be Hidden
  • Adjustable Chat Window Size
  • All Communications can be Viewed in a Single Tab
  • Blocking/Muting
  • Filtering Words
  • Other (Enter your own response)
  1. Which would make you rely on in-game chat instead of external tools (like Discord)?
    Please select at most 5 options.
  • Less Need to Switch Between Applications
  • Better Moderation and Blocking Tools
  • Access to Chats Through Spectrum
  • Ready Checks and Party Coordination Tools
  • Rich Player Information (Role, activity, location)
  • Notifications for Direct Messages and Mentions
  • Organization Chat Channels
  • Voice Chat Integrated with Parties and Organizations
  • Persistent Chats
  • Ability to Share Links (Players, locations, contracts, items)
  • Nothing Would Replace my Current External Tools
  • Lore-Friendly and Immersive Communication Systems

Voice Communication

  1. Do you often call other players in Star Citizen?
  • Never
  • Rarely (Only in specific situations)
  • Sometimes
  • Often
  • Very Often (Almost every session)
  1. In which situations do you usually use VOIP?
  • Playing With Friends
  • Organization Activities
  • Large-Scale Events
  • PvP Activities
  • Multi-Crew Gameplay
  • Recruiting or Joining a Group
  • Meeting New Players
  1. Which Call/Voice features would mostly improve your experience of playing with others?
    Please select at most 5 options.
  • Organization Voice Channels
  • Party Voice Channel
  • Audio Controls (Over player and channel)
  • Simultaneous Proximity and Party/Org Voice Chat
  • Easy Channel Switching
  • Push-to-Talk Customization
  • Option to Mute a Player
  • Preview of Participants Before Joining
  • Clear Speaking Indicators
  • Other (Enter your own response)
  1. What would make you use in-game voice instead of external tools (like Discord)?
    Please select at most 3 options.
  • Better Audio Controls (Individual volume, mixing)
  • Better Voice Communication for Large-Scale Activities
  • Text and Voice in the Same Place
  • Easier Ways to Meet and Recruit Players
  • Spectrum Communication Sync with Game
  • Multi-Channel Communication (Party + org + proximity)
  • Nothing would replace my current external tools
  • Other (Enter your own response)

Friends List

  1. Which player's information would make a friend list more useful?
    Please select at most 5 options.
  • Last Seen Online
  • Player Tags (Role, playstyle, skill level)
  • Main Organization Affiliation
  • Current Party Membership
  • Live Location and Distance to you
  • Friend Online / Offline Notifications
  • Crime State Visibility
  • Current Activity (What they are doing right now)
  • Player Status (Online, away, etc.) and status message
  • Organization / Faction Ranks
  • Player Timezone or Region
  • Personal Notes on Players (e.g. How or where you met, only visible to me)
  • Other (Enter your own response)
  1. Which feature would make a friend list more useful?
    Please select at most 5 options.
  • Live Location and Distance to youPin Favourite Friends to the Top of the List
  • Find Players Based on Recent Interactions
  • Quick Invite to Party or Organization
  • Invite Friends into Custom Groups/Channel
  • Create Custom Player Lists (Rivals, crew, traders, etc.)
  • Quick Message from the Friends List
  • Share Contact Cards or Player Profiles
  • Follow a Friends Location
  • Mute Players
  • Block Players
  • Search and Filter Friends
  • Add Notes to Players
  • One-Click Join if Applicable
  • Other (Enter your own response)

Party

  1. When deciding whether to join a party, what information matters most?
    Please select at most 5 options.
  • Risk Level (Safe vs High-risk gameplay)
  • The Communication Language
  • Who is the Party Leader and Members
  • Activity Type or Contract
  • Region or Location In-Game
  • Type of Application (Request or quick join)
  • Tagging System for Group Intent (Newbie friendly, hardcore, no toxic verse, etc.)
  • Party Name / Description
  • Location
  • Voice Communication Expectations
  • Required Roles (Pilot, engineer, etc.)
  • Remaining Time Before Party List Expiration
  • PvP vs PvE Focus
  • The Party Size
  • Reputation or Reliability Indicator
  • Members Crime State
  • Required Faction Rank (Contract specific)
  • The Time Commitment (Short/long session)
  • Equipment / Ship Required
  • How Many Members Already Applied
  • Organization Affiliation
  • Other (Enter your own response)
  1. Which features would make a party finder most useful?
    Please select at most 5 options.
  • Advanced Search
  • View Friends' and Organization Members Parties
  • Scheduled Party
  • Advanced Filters
  • Recommended Parties Based on my Interests and Activities
  • Track Parties I Have Applied to
  • Search by Contract or Faction
  • Custom Sorting Options
  • Ability to Withdraw an Application
  • Save Favorite Party
  • Other (Enter your own response)
  1. As a Leader, what is the most important to define when creating a party?
    Please select at most 7 options.
  • Required Faction Rank
  • Required Roles (Pilot, engineer, etc.)
  • Activity Type or Contract
  • Join Method (Quick join or Application required)
  • Listing Expiration Time
  • Activity Location
  • Ability to Keep Requirements Minimal and Leave the Party Open to Everyone
  • Tagging System for Group Intent (Newbie friendly, Hardcore, No toxic verse, etc.)
  • Minimum Rank (Contract Faction)
  • Languages
  • Party Size (Minimum and maximum players)
  • Required Ships
  • Party Name and Description
  • Party Visibility (Private, public, organization-only)
  • Voice Communication Expectations
  • Meeting Location
  • Other (Enter your own response)

Additional Thoughts

  1. Is there anything else that would improve how you communicate or play with others in Star Citizen that was not covered in this survey and would like to share with us? (Optional)
    (Enter your own response)
    :::
Star Citizen Social Surveyhttps://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-social-survey/9043125Open linkView original on lemmy.world
10

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12218630

::: spoiler Tap for full patch notes Wakapedia-CIG:

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12218630pinned

Yesterday

Star Citizen Alpha Patch 4.9

Alpha Patch 4.9 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.9.0-PTU.12218630

  • Audience: All Waves
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Recco Battaglia Repeatable Missions (reputation sped up for tonight)
  • Vehicle Hit Marker Updates
  • Behring CQ7 Bullpup Rifle
  • Vehicle Cleanup Updates
  • Vehicle Weapon Balance Pass
  • Valakkar Behavior Updates

Known Issues

  • PU - Armor / Clothing / Inventory Rework - "Right Click > Equip" does not function if a paper doll slot is occupied

  • PU - Nyx - StarMap / Locations - QV Breaker Stations can be traveled to anytime at Nyx without RCD missions active

  • PU - Ship Battles - Missions / Locations - Escort - Hangar doors are not opening for the ship that needs to be escorted

  • PU - Ship Battles V2 - EscortShips - Mission Content / AI - Escorted ship does not Quantum Travel away or Go to the Hangar after neutralizing the AI ships in the mission location

  • PU - Commodity Kiosks - Multiple Locations - "Failed" error appears when buying RMC from Commodity Kiosks

Features & Updates

Vehicle Armor Hit Feedback
Audio for vehicle armor hit feedback is now fully implemented and playing correctly

ASD Facilities
Valakkars added to areas throughout the ASD facilities, providing an additional creature threat


Combine C-788 S4 Cannon Balance

  • physical damage reduced from 1200 to 1090 per shot
  • armor penetration distance reduced from 12.24 to 2.24
  • fire rate delay increased from 40 to 50 RPM

VR Feature Test Updates

  • Stereo cursor is now fully body-aligned and no longer shifts position when affected by external forces such as water, elevators, or trains

  • Fixed stereo cursor being invisible when hovering over radar UI elements

  • Fixed a performance issue caused by an optimization that was submitted in a previous PTU build

BUG FIXES

- Fixed 2 Client Crashes
- Fixed 2 Server Crashes

  • Potential Fix: Contested Zone airlocks in Pyro not cycling correctly (follow-up fix addressing temperature and atmosphere edge cases)
  • Potential Fix: Unable to drag, drop, or click items when looting an external inventory using the FPS loot interface
  • Potential Fix: Patrol Ship Battles mission not triggering a failure state when the protected ship was destroyed, leaving the mission stuck with no way to complete or fail it
  • Potential Fix: Players getting stuck inside the cockpit of certain ships after a collision
  • Potential Fix: Juvenile Valakkars not moving away from the player after submerging, causing them to resurface directly on top of the player
  • Potential Fix: Yormandi Eye displaying "Marok Gem" as its name when tractor beamed instead of the correct item name
  • Potential Fix: Ships disappearing when landing at or departing from Levski hangars (additional fix: missing condition check identified)
  • Potential Fix: Interaction prompts appearing offset from the object the player is looking at when the object is near the edge of the player's field of view :::

Additionally, something not in the patch notes that was pointed out on Spectrum by 'WhosButWhyTho':

I don't know why it was not included in the patch notes but hitmarker visuals have significantly changed as well, they are now much smaller and cleaner and the pinball machine audio is gone, there's still more of them than I'd prefer but overall a good change.

::: spoiler Tap for image comparison New changes:

What it used to look like:

:::

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12218630https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-9-ptu-patch-notes-11Open linkView original on lemmy.world
9

Star Citizen Monthly Report: June 2026

::: spoiler Tap for summary from /r/starcitizen #sc-news discord bot: AI Content
➣ 4.9 initiatives, comms calls, and new NPCs for upcoming missions and locations.

AI (Features & Tech)
➣ Super Heavy Armor NPC fixes and fixing human AI issues like shooting at targets they couldn’t see.
➣ Various additions to the Apex Valakkar like area constraint/avoidance, laser and EMP attacks, attack switching, and surface sound detection. The Yormandi getting stuck in Reactions was also fixed.
➣ Flight AI updates for fleeing behind objects and counter-chasing behaviors, though these are not currently in the PU

Animation
➣ The Animation team worked on both the upcoming mission-giver Recco Battaglia and the Apex Valakkar. Both Recco’s physical location appearance and comms calls were worked on.

Art (Characters)
➣ New armor, mission rewards, and updates to the Nine Tails gang.
➣ Work continued on StarWear.
➣ The Concept Art team progressed with a new combat armor.

Art (Ships)
➣ UK ships team finished out the Railen and Tyilui before resuming work on another Grey’s Market ship.

The Anvil Liberator is progressing thanks to Anvil kit pieces from ships like the Paladin and Asgard.

➣ More artists have moved onto the RSI Galaxy with the Alien Week ships now finished out

Two new ground vehicle variants are progressing fast, with one having passed both whitebox and greybox reviews while the other is approaching whitebox review.

Four unannounced ships also progressed:

➣ The first, a new fighter, has passed its whitebox review and is being further refined in greybox for November.

➣ The second, a Xi’an generalist ship enter pre-production.

➣ The third progressed toward its LOD0 gate.

➣ The fourth had its greybox gate review. Components and weapons were moved around, and the Mo-cap team is working on how to handle the ship’s complex animations.

➣ In North America, the Drake Kraken continued moving toward its greybox gate review.

Art (Weapons)
➣ Work on a new large-caliber weapon, weapon content for upcoming patches, and weapon paint for upcoming events.

Community
➣ Pride Month and the Show us your Colors contest.
➣ Various patch relates comms
➣ Alien Week and Xeno Craft Challenge
➣ Bar Citizen World Tour

Core Gameplay
➣ Bug fixing and root cause identification, especially for hangar, freight elevator, and ship travel-related bugs.
➣ Magazine backpack loading for the HMG. Melee changes to support the HMG and give guns damage value for strikes with buttstocks. ➣ Individual item claiming added via the Claim Mode.
➣ Starwear work progressed. Some armors, like the Novikov suit, may require specific clothing to be worn under the suit. Starwear ui progressed with indications for what items can and can’t be worn together, an indication for spaceworthy gear, and an improved weight bar.
➣ Starchitect work. Placement of items at location, compatibility with other systems like the starmap and freight elevators.
➣ Command Module work.
➣ Instancing and Siege of Orison 2 work.
➣ Transport improvements.
➣ Mission toolset work
➣ Ship Hangar Services finish out with ordnance containers.
➣ Social and Orgs work with location-based chat channels and beginning work on a new Friends app.

Creature Content
➣ Valakkar family behavior updates work on the Apex Valakkar.
➣ Pre-production on a new family of creatures.

Economy
➣ Underlying system improvements.

Mission Design
➣ Siege of Orison 2
➣ Recco Battaglia Missions
➣ Work on enemy ship spawns in missions to account for armor and balance changes.

Narrative
➣ Work on events for upcoming patches.
➣ Considering what additional content may be needed for upcoming patches and working on names and descriptions for all kinds of new items accordingly.

Online Technology
➣ Work on multiple internal tools, databases, and bug fixes.

R&D
➣ Gas cloud, fog, and weather visual improvements.

VFX
➣ Railen and Tyilui work.
➣ Siege of Orison visuals. :::

Star Citizen Monthly Report: June 2026https://robertsspaceindustries.com/en/comm-link/transmission/21232-Star-Citizen-Monthly-Report-June-2026Open linkView original on lemmy.world
8

Xi'an fluid dynamics: Inquiring minds must know!!!

On spectrum, theRajakx poses a question to the devs:

We know the Xi'an's mastery of gravity and material engineering is peerless - but reviewing the Railen... I'm left wondering how the heck fuel travels from the nozzle to the tank... 😄

Nicou-CIG Responded:

The intention was for it to appear connected. There are plans to have a refueling hose deploy when the panel is opened, connecting through the landing gear. We aim to fix it in a future update.

https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/xi-an-fluid-dynamics-inquiring-minds-must-know/8992393

View original on lemmy.world
11

Star Citizen 4.9 PTU | Nine Tails Masks

Comment from Carbon Pixel:

Taking a look at a new loot item from the Nine Tails (at Foxwell bunkers). The full mask is a helmet and the half masks are a clothing item. If you equip the half mask while your character isn't wearing anything, you can then equip all your normal gear and the mask will remain on.

Nine Tails Mask 4K Wallpapers https://www.patreon.com/CarbonPixel/posts/nine-tails-mask-162450408

Music: Deepstar - Christoffer Moe Ditlevsen

Personally, I like how they handled turning on the flashlight for the helmet.

I'm not sure if I'll equip these on my character, maybe a different mask variant, but I appreciate the options.

View original on lemmy.world
3