Spyke

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Blender Brick Texture Node in Godot Shader

I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?

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ergomechkeyboards·ErgoMechKeyboardsbyLeftEndDev

A brief guide to flashing Blok boards with QMK

Just wanted to write this quick guide (besides getting practice with my new Lily58) to ease the troubleshooting of at least one other soul who may find themselves where I was with building my board.

For those with blok microcontrollers, in case, like me, you do not see the microcontroller show up as a detected device in the qmk toolbox, fret not! It's a little buried in the docs, but this is the solution I found and tweaked to make things as painless as possible.

  • Set your config in the online configuration tool and save the json format file
  • Open QMK MSYS and cd to the directory with the json file
  • Put the controller in boot mode now if you haven't already (hold the boot button while plugging it in or hit the reset button twice)
  • Run this command

qmk flash <my-map.json> -e CONVERT_TO=blok

And bam!

Just do this for both boards if it's a split board like the Lily58, and you're all set! Hope this helps.

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