Spyke

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gaming

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Looking for a spaceship/sci fi game to play. Any thoughts?

The biggest competitor to Star Citizen right now is Elite: Dangerous. I've played it a lot and it's pretty good. You can play solo or online, too. It can feel a bit slow and it doesn't hold your hand when it comes to learning how to play. There's combat, trading, and exploration. Also pretty active communities online.

If you want to go back in time a bit, there's also the X series from Egosoft that's spanned back many years. There are a few installments and more is being developed. These games are definitely more colorful in several ways than Elite: Dangerous. More of a focus on the Rule of Cool than trying to be real sims.

Haven't played Star Wars: Squadrons, so I don't know the state of the multiplayer side of things. It does offer a solo story mode, apparently. May be worth looking into.

Every now and again I'll think about games like Freelancer, Freelancer 2, X-Wing, and the Wing Commander franchise for straight sit-in-cockpit combat action. Those are very old- early Mid 1990's to early 2000's. If you feel like something retro and can run them, those are options. I wish we had more games styled after those early space sims.

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Not so different from my adult players

Reminds me of the time I ran Descent into Avernus and my party conversed with Jander Sunstar, a vampire, long and hard enough that I didn't have the heart to make him turn into dust as the module said. He was freed and pledged his loyalty to the party. I had him show up a couple times to do cool vampire things to the party's love and awe. It just reinforces my belief that Rule of Cool is above all. We're all 9 year olds at heart.

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Submarine missing near Titanic used a $30 Logitech gamepad for steering

Regulations (or lack thereof) aside, I would never crawl inside that thing if my life depended on it. I couldn't imagine shelling out stacks of cash to sit inside that tin can. I was shocked when I first saw videos. How could a potential patron look at that and go, "I'm okay with this."

I don't think they're going to locate the wreckage for a long time to come. And I think it's safe to assume that, at this point, there are no survivors.

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Best way to get over learning curve?

For me it was sheer stubbornness that got me through. Realistically, it's important to know that a model is made up of a series of very different kinds of tasks. When I was learning, I focused on only one of those tasks at a time. For instance, I would just sculpt for a while and became familiar with those tools. Then, when I felt I had a good handle on that, I asked "What's next?"

Sculpting, Hard surface modeling, retopology, UV unwrapping, texturing, shaders, rigging, renders... Pick one thing and forget the rest for the time being. It becomes a lot easier to handle and learn when you're looking at Blender with blinders on. You can't really get around using tutorials because learning this software is like climbing a vertical wall for someone that hasn't used modeling software before. But it can be a lot easier finding tutorials and answers you need when your scope is narrowed down to doing one specific thing at a time.

So, figure out the steps for whatever pipeline you're interested in. Then break those steps down and work to understand them one at a time.

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