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sffgaming·Sci-Fi and Fantasy GamingbyHyggyldy

MAGNAGOTHICA: MALEGHAST - A necromancer tactics wargame from the creator of Kill Six Billion Demons

"MAGNAGOTHICA: MALEGHAST is now out! It’s a full color, heavily illustrated skirmish scale necromancer tactics wargame heavily inspired by heavy metal music and gothic comics"

Considering the author, I expect this to be awesome on all fronts. It looks like it is all digital. You can also get it from their Patreon.

Also as a side note, if you decide to read K6BD go here. If you go to the main page you'll probably see major spoilers, since it's the latest chapter.

MAGNAGOTHICA: MALEGHAST - A necromancer tactics wargame from the creator of Kill Six Billion Demonshttps://tombloom.itch.io/magnagothica-maleghastOpen linkView original on sffa.community
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sffgaming·Sci-Fi and Fantasy GamingbyHyggyldy

What have you been playing 10/15/23

Been playing a lot of Steam's NextFest demos and posting about them. There's a lot of fun and interesting games being highlighted. Also finally getting around to Psychonauts 2 and it's great. It picks up directly after the events of the VR game Rhombus of Ruin (which I haven't played due to lack of VR) which apparently picked up right after the first game, keeping a strong narrative thread between the games. You also have all of your powers from the first game, avoiding the classic yet annoying trope of arbitrarily losing everything just to get more or less the same powers. The gameplay is exactly what you'd want from a sequel, keeping the basic loop the same while expanding on it with new abilities.

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sffgaming·Sci-Fi and Fantasy GamingbyHyggyldy

Europa - A beautiful puzzle game with very enjoyable movement

They don't let you get very far in the demo but what I did play was very pleasant. When you're running around on foot you slide down hills and can zoom along the surface of water, keeping your character moving and avoiding awkward stoppages as you explore. If you get some air, like with the charged jump or the levitation ability, you can glide gently back to the ground. All of these things make it very fun and satisfying to explore the world.

Europa - A beautiful puzzle game with very enjoyable movementhttps://store.steampowered.com/app/2214880/Europa/Open linkView original on sffa.community
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brandonsanderson·Brandon Sanderson FansbyHyggyldy

Which Sando world has your favorite aesthetic?

They're all so varied it's easy to fall in love with at least one. I personally love Nightmare Painter's and Silence's. The dark world with cyan and magenta highlights of Painter's world does something special in my brain and I dig the hell out of it. If I were to make an animation out of the book all of his parts would be in B/W with the hione lines being their colors and possible casting a colored glow on and otherwise B/W world. The creepy horror feel of Silence's is a fun, very tense divergence from the usual.

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sffgaming·Sci-Fi and Fantasy GamingbyHyggyldy

Talos Principle 2 Discussion [First game spoilers]

I've finally beat the first game and I'm very interested to see where the next one goes. Having passed the Independence test, The Child has left the simulation that the first game took place in and now seems to be in our world post-apocalypse. What will the world and puzzles hold without the trappings of the simulation? Will we hear the voice of the Serpent? What will be our goal? I assumed the in-world purpose of the project was to ensure sentience continued in some form but now what will we do with it?

Only things you need to spoiler tag are puzzle solutions and hints.

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sffgaming·Sci-Fi and Fantasy GamingbyHyggyldy

What are you playing 10/08/23

Still working on the ever-challenging Talos Principle. Area C is where things seem to start getting real tough. The recording and the carriable platforms have so many possibilities that they can be overwhelming to my tiny brain.

Beat Blasphemous 2 and it was excellent. The 3 different weapons are a fun way to mix up combat, even if I did stick with Ruego for most of it. Of course the Spanish inspired art is as grotesquely beautiful and occasionally horrifying as the first and makes meeting any of the physically large NPC'S a fascinating experience.

Sea of Stars was also incredible. I promised to write a review about it but I'm struggling with that. It's an absolutely beautiful and incredibly fun JRPG that's absolutely worth completing 100%. None of the goals are a pain in the ass to achieve and are mostly centered around collectibles that give you rewards along the way. If you manage to complete everything and get the 4 flimsy hammers there's one last beautiful secret to get but it doesn't tell you how to find it in game as far as I can tell, which bugs me.

Started Psychonauts 2 and so far is exactly what I'd want for a sequel. The story picks up immediately after the events of Rhombus of Ruin and you still have the powers from the first game which keeps things moving forward and prevents the game from falling in to many of the traps that retro revivals can fall in to.

Still trying to get regular with these posts. I think I want to shoot for Sunday mornings.

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