Spyke

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"I got it! I got-- oh..."

4v4v4 cut-throat oddball with a star league energy core. Crab got there first and immediately stared down the guns of nearly every enemy in the game.

"Shitshitshitshitshit!"

For those interested in the homebrew: the football starts on the center. A mech on the football spends all combat picking it up. The player declares a battlefist to hold the obj, or a back-winch if no hand actuators are present. Any hit to that arm (or torso for the winch) will cause a D6 roll. On a 1, the football is hit. 3 hits destroys it. On a 6, the ball is dropped. If the football is destroyed, attacker loses as the other two players tally points. Holding the football during the end step gets your team 1 point.

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21

Alpha Strike house rule suggestion: AMMO#(+#,+#,+#)

So, my thought goes like this: ENE mechs get extra safe-spots on crit-tables, but kin/msl mechs get no bonuses whatsoever except an infinite supply of ammo. Would it break the game to, say, give the King Crab something like:

AMMO3(+2,+2,+1) and have it's base damage brackets where the AC20 and LRM applies lowered by one. This gives the KC 3 turns where it can increase short and medium damage by 2 in 3 separate rounds of combat. After all AMMO has been spent, treat the mech as ENE.

Thoughts?

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5

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