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Godot Shader Pack
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This is what happens when a programmer tries to create some graphics. 😀
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Godot Shader Pack
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This is what happens when a programmer tries to create some graphics. 😀
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Godot 4: Advanced Game Development
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Actually, it's based on a new game I've just released: Beyond The Space Wall I will update the store page soon. 😎
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Godot Shader Pack
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Thanks. 😎
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One-click 3D model to 2D sprite in Godot 4.4 (tutorial)
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Thank you!
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One-click 3D model to 2D sprite in Godot 4.4 (tutorial)
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You are welcome! Glad to help.
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How do you "separate" or "explode" a 3D mesh in Godot?
Assemble your objects from smaller, independent 3D meshes, which you can control separately after destroying an enemy. That's how I do it in my space shooter game.
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Godot 4: Wet painting shader (tutorial)
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Thanks! About a year ago, I was experimenting with decals, but I don’t remember if it led to anything. Maybe I’ll revive this subproject.
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Godot 4: 3D scene in 2D environment (SubViewport tutorial)
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Thank you! 😎
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Godot 4: Dot matrix effect (shader tutorial)
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Thanks!
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Godot 4: Magic portal shader (tutorial)
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Thank you. 😎
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Godot 4: Glass Door shader (fast blur tutorial)
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Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.
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Godot 4: Hexagonal tile shift (shader tutorial)
Yes, you are right. Fixed.
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Personal Opinion: the GameDev.tv Godot course isn't great
If you want to learn about Godot shaders, you can try these video tutorials.
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Godot 4: Rainy window shader (tutorial)
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Thanks! The offset of UV coordinates works like refraction, localized to the corresponding cell of the defined grid. Without using a noise texture, such light refraction would be circular, similar to the magnifying glass effect. However, this approach creates slightly irregular shapes, which better simulate droplets on a window pane. If you reduce the drop_layer function to its absolute minimum, you should see the mentioned grid before the shaping and movement of the droplets.
Like this:
vec2 drop_layer(vec2 uv, float time) {
vec2 grid = vec2(grid_x, grid_y);
vec2 drop_uv = fract(uv * grid);
drop_uv = 2.0 * drop_uv - 1.0;
vec2 drop_size = drop_uv / grid;
return drop_size;
}
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Godot 4: Learn to create custom nodes for visual shaders (tutorial)
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I think that section is just automatically fetched from the YouTube video description, and ignores line breaks. Here's the correct URL: https://filiprachunek.gumroad.com/l/godot4
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Godot 4: Screen glitch shader (tutorial)
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Heh, thank you. 😎
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Godot Shader Pack
0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
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Godot 4: Live Plexus shader (tutorial)
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Thanks!
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Godot 4: Warped plasma shader (tutorial)
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Thank you! 😎
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Godot 4: Learn to save and load your game state (tutorial)
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Thanks!