Spyke
lemmy.world

Thays fuckin sweet! Thanks for sharing, I'm sure there are a lot of people this kind of thing would be really useful to ❤️

7

0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).

1

0.9.6 (2025-07-12): Added vo_sphere (scene and shader), ray_marching_10 (scene and shader), and sonar (scene and shader).

1

0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).

1
programming.dev

I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎

1

I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot

2

0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).

1

0.9.8 (2025-10-07): Updated to Godot 4.5. Added endless_ornament (scene and shader). Added point_tunnel (scene and shader).

0

1.2 (2026-06-19): Updated to Godot 4.7. Added sponge_wipe (scene and shader). Added stormy_nebula (scene and shader).

0

1.0 (2025-10-31): The full version with 100 shaders! Added horizontal_jitter (scene and shader). Added fiery_ornament (scene, script, and shader). Added page_flip (scene and shader).

0

1.0.3 (2025-12-12): Added dot_transition (scene and shader). Added digital_glitch (scene and shader). Added wave_transition (scene and shader).

0

1.0.4 (2026-01-10): Added glass_bricks (scene and shader). Added frequency_distortion (scene and shader).

0

1.0.5 (2026-01-14): Added simple_dithering (scene and shader). Added classic_dithering (scene and shader).

0

1.1.3 (2026-03-10): Added fiery_area (scene, shader and script). Added 3d_glow (scenes, shader and scripts).

0

1.1.4 (2026-03-27): Added broken_tv (scene and shader). Added heavy_rain (scene and shader). Added fluted_glass (scene and shader).

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