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girlsfrontline·Girls FrontlinebyEssence_of_Meh

Love Bakery Rerun Clear Rewards & T-Doll Rescue Welfare

The "Love Bakery" event will be rerun from Mar. 5th to Mar. 18th. Details below.

Clear Rewards:

  • Stage 1 - Terrible Guest: Battery x50
  • Stage 2 - Secret Worker: each resource x200
  • Stage 3 - Chocolate Workshop: Enhancement Capsule x50
  • Stage 4 - White Celebration: Core x5
  • Love Bakery ∞ - Sweet Funpark: Calibration Ticket x150

Mysterious Rewards:

  • Marvellous Gingerbread House
  • Tase of Home
  • Armed Teddy Bear

Medal rules:

  • obtained upon scoring an S-rank victory on maps with 4/5-star limited drop T-Dolls

  • obtained upon defeating an enemy that has a 4/5-star limited drop with an S-rank victory

  • in normal stages:

    • 1 Nova Medal for every 4-star limited drop
    • 1 Platinum Medal for every 5-star limited drop
  • in scoring stages:

    • 1 Nova Medal for every 4-star limited drop
    • 1 Platinum Medal for every 5-star limited drop
  • there's no limit to the number of medals you can earn

Medal exchange:

  • 400 Nova Medals for 1 limited 4-star T-Doll
  • 500 Platinum Medals for 1 limited 5-star T-Doll
  • each T-Doll can only be exchanged once

Exchange list:

  • 5-star / 500 Platinum Medal T-Dolls:

    • P22
    • Lewis
  • 4-star / 400 Medal T-Dolls:

    • PPQ
    • FARA 83
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girlsfrontline·Girls FrontlinebyEssence_of_Meh

March Login Reward

The login reward obtainable in March will be Contender's TC High-Performance Exoskeleton.

Description:

An exoskeleton designed specially for Condender that improves her firing consistency and performance in high-intensity battles.

Max stats:

  • Evasion: +36

Skill:

If the target of Inquisitor's Bullet dies while her skill is active, there will be additional effects (2 second stun and loss of shield) on all other enemy units.

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girlsfrontline·Girls FrontlinebyEssence_of_Meh

Coalition Drill Weekly Teams (Week of February 26)

Optimized Coalition Drill teams for this week, made by AprilChem on reddit.

Defense Training
Result: 30-35%
Team:

  • AN-94 (pos. 8)
  • Five-Seven (pos. 5)
  • Welrod MkII (pos. 6)
  • K2 (pos. 2)
  • 416 (pos. 3)

Adjustment Exercise
Result: 33-36%
Team:

  • R93 (pos. 7)
  • Stechkin (pos. 4)
  • Astra (pos. 5)
  • QBU-88 (pos. 1)
  • PKP (pos. 2)

Decoding Practice
Result: 40-45%
Team:

  • PKP (pos. 8)
  • CZ52 (pos. 5)
  • GSH-18 (pos. 6)
  • M2HB (pos. 2)
  • 416 (pos. 3)

A bit late as I kinda sorta maybe forgot about it, sorry about that.

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Star Citizen Live Q&A: Distribution Centers

TL;DW:

  • Distribution Centers will be more unique than bunkers (mostly visually, ownership)
  • initial release will only bring DCs on planets (and by planets they mean Hurston and Microtech)
  • more professions (mining, salvage etc.) could be tied to DCs in the future
  • DCs are big enough for hauling missions taking place inside them (without leaving the facility)
  • Jared acknowledged the need/hunger for non-combat content
  • no plans for abandoned/derelict DCs at the moment
  • no specific plans for roads, some generic ideas mentioned
  • DCs might be ownable in the future, no specific plans at the moment
  • DCs won't replace existing bunkers
  • raids are intended as end-game content (difficult, valueable rewards), won't release in 2024
  • another mention that DCs are REALLY BIG and players are underestimating the size
  • DCs vary by onwership, security etc (they're trying to explain how non-agressive players can use them without worrying about PvP)
  • DCs can be: friendly (available with neutral or better rep with the owner), hostile (shoot everything) or mixed
  • for 3.23 friendly DCs will have green zones to protect non-agressive players (just a stop-gap until law & order system improves)
  • they want to make the punishment for unlawful actions more severe and persistent (they have a lot of ideas, won't talk about them until trying them out)
  • suggestion for haulers worried about getting pirated to hire escort

Part 2 is about Forrest Stephan (Principal Technical Artist) - no point making notes, just watch it if you're interested.

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girlsfrontline·Girls FrontlinebyEssence_of_Meh

Statistical Review of Slow Shock

Slow Shock is behind us, time for some stats!

  • Part 1

    • Players who have cleared "F18 The Last Judgement": 25.73%
    • Players who have cleared "F18 The Last Judgement-EX": 12.73%
    • Players who have cleared "F18 The Last Judgement-UX": 26.97%
    • Players who have cleared upgraded DP12 to Mod 3: 27.85%
    • Players who have cleared upgraded K5 to Mod 3: 23.75%
    • Players who have cleared upgraded M1919A4 to Mod 3: 12.26%
    • Players who have cleared upgraded 100 Shiki to Mod 3: 12.40%
    • Players who have cleared upgraded all of the above to Mod 3: 5.40%
  • Part 2

    • Players who have obtained more than 1 Jatimatic from the supply boxes: 45.85%
    • The highest number of Jatimatic obtained by a single player: 10
    • Players who have obtained VRB: 31.56%
    • The highest number of VRB obtained by a single player: 21
    • Players who have obtained LAMG: 34.60%
    • The highest number of LAMG obtained by a single player: 26
    • Players who have obtained VRB & LAMG: 38.73%
  • Part 3

    • The stage with the highest failuer rate: "F15 Guernica UX | Avernus | Central Bridge"
    • The failure rate of "F15 Guernica UX | Avernus | Central Bridge": 72%
    • The stage that was cleared the most times: "Five-Point Perspective - II"
    • The greatest number of attempts in "Five-Point Perspective - II" achieved by a single player: 917
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girlsfrontline·Girls FrontlinebyEssence_of_Meh

Coalition Drill Weekly Teams (Week of February 19)

Optimized Coalition Drill teams for this week, made by Linkstore on reddit.

Defense Training
Result: 35-43%
Team:

  • PK (pos. 8)
  • Px4 Storm (pos. 9)
  • Python (pos. 5)
  • M12 (pos. 6)
  • AN-94 (pos. 2)

Adjustment Exercise
Result: 43-47%
Team:

  • Lewis (pos. 7)
  • CZ2000 (pos. 8)
  • Grizzly (pos. 5)
  • M950A (pos. 6)
  • Lee Enfield (pos. 2)

Decoding Practice
Result: 37-40%
Team:

  • PKP (pos. 8)
  • Lewis (pos. 5)
  • Welrod MkII (pos. 6)
  • OTS-14 (pos. 2)
  • Type56-1 (pos. 3)
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Star Citizen Live Q&A: EVA & Personal Interactions

TL;DW:

  • player will keep limited speed when jumping out of flying ship to EVA
  • we'll be able to partially disable the interaction prompt in 3.23, full disable planned for the future
  • EVA refuel automatic in atmosphere, med-pen like injections (not in 3.23 since no fuel consumption for that release)
  • weight will affect fuel consumption in EVA eventually, not in first implementation
  • "loot all" still available
  • can hold items while EVA
  • ability to "stand" in EVA won't be in 3.23, might come in the future
  • no mag boots for now
  • inner thoughts system stays for dialogs, cockpit interactions slightly updated
  • if you attach yourself to a ship with push-pull mechanic ship should be able to throw you off with enough force applied (possibly, still work in progress since it won't be in 3.23)
  • transitions from EVA to standing position should be pretty smooth and seamless
  • no melee takedowns in EVA for 3.23, just simple jabs and knife slashes
  • no customizable colors for the new interaction system but they are aware of need for accessibility options
  • different suits, armor, backpacks will have different EVA capabilities (not in 3.23)
  • you'll be able to use oxygen to EVA when out of fuel
  • weapons planned to affect EVA in the future
  • using MFDs should be a bit more precise, new focus mode planned for the future
  • attaching to surfaces while in EVA requires a button press, going too fast might play "recovery animation" preventing immediate movement
  • going too fast from EVA to gravity might end up with hitting the deck and dying
  • can still zoom in (hold F + scroll) during EVA
  • EVA really helped with prone movement
  • no changes to jumping out of ships in atmo
  • will be able to EVA inside ships (when gravity's disabled), also planned "hand-hold points" to jump between (not in 3.23)
  • SATA Ball was planned as a test bed for EVA implementation due to lack of PU, now it's just a lore curiosity (might happen one day but no plans for now)
  • parachutes are still planned not being worked on at the moment

Might have missed or mishear some stuff and skipped talk about most frustrating EVA bugs since I was noting things down while doing other stuff, should be most of it though.

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