Spyke

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YSK: Your Lemmy activities (e.g. downvotes) are far from private

Well, that's probably a wrong kind of 'open' to what FOSS means by 'open' yet I'm not convinced. With the whole 'anybody can make an instance and collect all the data they wan't it's kind of awkward and messy. How much of the said data you can obscure/encode without losing the openness between instances?

Because if one instance can't verify actions of another then you have an issue dealing with bots and overall the platform becomes way more obscure and less reliable as a source of information.

And like if the buttons themselves had an ability to openly show who upvoted/downvoted a post - how much of a difference would've been here? I don't feel like it's such a concern.

The point about deletion/edits - it's not about removing your info from the internet, it's about correcting what's wrong for the sake of providing correct. If it's on the internet once it's there forever. I don't see people complaining about weyback archive doing their thing. Yet it's doing exactly the same thing possibility of which upsets so many people here.

If you monkey brain posted you home address and where the keys are - it's on you, not on the internet for storing the info.

The only real point I see here is corporations/governments scraping all this data for their use. Yet as long as they can federate there's nothing much to do and if you try to restrict federation then it's just a bunch of forums with extra features.

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Are there universal words, and what are they?

Well, in Georgian language "mama" is the word for father and "deda" is the word for mother so.

As to the actual exoressive words that are not about items then no, I don't believe there's any "universal words" - some words kinda became "natural" for many cultures like "ok", "'alo" (when answering a call). Yet Turkish for "ok" is "tamam" and older folks might not understand "ok". In my experience even sounds are not quite the same across the globe.

Overall I think there's definitely a way to universally express basic needs and feelings like anger, sadness, confusion, etc. with sounds and expressions combined - people might not get the cause but they'll get the point.

P. S. On the second thought - crying is quite universal, yeah.

memes

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Parasitic

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And to add on the "the second the market opens" part - landlords can buy houses even before they are fully built and liveable which is not really an option for a person with no house because such an investment leaves you with no place to live and no money (mostly).

memes

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Parasitic

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I'm not saying all landlords do so but what you described happens quite often. Landlords buy a property when they already have a place to live in and then rent out said property to someone who has none. And now said someone can't own a property because there's none on the market as all are bought out so all what is left to do for those people is to rent. It's an oversimplification of course and there's a lot of nuance to it but the general message still stands - if a person with a house buys another house to rent it out then one less house remains to be bought for people with no house.

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Lore recap recommended reading / watching?

There's the video called "the entire warframe timeline but only what matters" by Brozime. It's an hour long watch but it covers every major point up to until Duviri (it's mentioned but not much info was available at the time) so it's quite good for to get a recap on what happened in the story without to much of the details.

I think I saw some full lore videos out there on youtube but those were about 10 hours long or whatever, yeah, didn't watch those.

godot

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What are the best ways to learn godot? also which version of godot should be used?

I don't know how much programming experience you have so I won't assume yet the stuff I wrote down the line are quite basic.

Generally speaking you always want to use the latest stable (!) version of whatever tool you want to learn, just be sure you're watching/reading tutorials for the right version.

As to how to learn, I'd suggest to start with videos on YouTube - get some free assets on itch.io (maybe ones being used in the tutorial, maybe not) and just do stuff along the videos - figure out the basics, build the base and move from here.

You want to get the feel of the process, what works, what doesn't, try to break the whole game in pieces and just do one at a time. Make an animated character, make a level with collision, map some inputs to the character, run through the level, add something the character can break, add means to attack, break the thing that is breakable, add an enemy, realize there's no health, add health and damage and so on... Don't really focus on getting it right - focus on getting it done, you'll have a lot more understanding how to do something better after you've done different parts of the game.

As to the docs - it's great, but you don't need to read it as a book to start something, it's a hefty time investment and you won't get much out of it at the current point. Just remember that the doc exists and go there with questions you have. You're stuck with the collision BS? Go read the docs - the answer is there and you'll understand and memorize it much better as you apply it to a problem you've faced.

Also don't be disappointed or harsh on yourself for being "stupid" and doing something in a weird/ugly/inefficient way after learning how it's done properly - it's part of the learning process.

For the publication of your game - it's up for you to decide, I mean you can just share it with friends or relatives, it's all good as long as you're having fun with it.