Spyke

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Need to Fix My Normal Maps

After watching This Cody Gindy video (https://www.youtube.com/watch?v=s8N00rjil_4&t=268s) I knew I had to use the effect on my characters. Problem is, after hours of hand painting an object space normal map, I learned the lighting doesn't work right on a rigged character and it needs to be in tangent space (the issue can be seen on the character's arm) I don't think I can handpaint it in tangent space. Is there a way to convert it? and will it keep it's painterly effect?

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Making Mata Nui Island

I'd like to introduce a project I've started that I'll hopefully continue through completion. I'm a skilled blender artist, and I want to use those skills to make the most graphically impressive mata nui I can make. I know how to texture it, model all the little Koros and fill it with foliage. I'm starting with this depth map provided by Mr Faber. It's a bit lo-res and I heard he used world machine to make it. Maybe I can find a better approach through sculpting. Here's a link to my demo reel(soundwarning): https://drive.google.com/file/d/1TGbW56UFDTaohnO8qBodsnDhvxR03xQZ/view?usp=drivesdk

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