Spyke

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Enotria: The Last Song Demo Impressions

Has anyone played the Enotria demo? I played about 15 minutes, getting just outside the tutorial area. I've been playing Elden Ring a lot lately and...Enotria just feels bad to play. Credit to the developers for the interesting setting and concept (masks and loudouts), but it's frustrating that it's such a direct copy of the FromSoftware formula. The combat mechanics, UI, enemy behavior, sound design, and level design are so egregiously imitative that its comparative shortcomings in all those areas are hyper-noticeable.

I haven't played many non-FromSoftware soulslikes like Lies of P or Steelrising (or even, candidly, most of the actual Souls games - just BloodBorne, Demon's Souls Remake, and Elden Ring), but I'd hope they were more taking inspiration and doing something meaningfully different that you can't get from a brand-name Souls game, rather than settling for what feels like a Kidz Bop version of the real deal.

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Shredder's underrated introduction from 1990's live-action Teenage Mutant Ninja Turtles

I watched Mutant Mayhem over the weekend (which was great). I haven't watched the 1990 movie in years, but I was suddenly reminded how powerful this scene is for what is ostensibly a silly action movie for kids: the elongated shadow, the percussive score with ominous electric guitar accents, the camera tracking down from its starting position to sweep in behind him, the light gleaming from the blades on his helmet as he slowly turns to scan the room, and the ritualistic unrolling of the cape from his shoulders. All in a single, imposing 75-second take.

Great stuff.

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