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Unity is reviewing its product portfolio and says layoffs are "likely"
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I think many devs are moving to Godot, but certainly Epic will pick up some market share here.
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Unity is reviewing its product portfolio and says layoffs are "likely"
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I think many devs are moving to Godot, but certainly Epic will pick up some market share here.
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(SOLVED) Where did all my space go?
BTRFS snapshots world be my first guess. ‘sudo btrfs subvolume list /‘
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Pop!_OS 24.04 LTS & COSMIC Desktop Aim For December Stable Release
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Daily driving it. B+ for a beta. I love tiling, and this one doesn’t require config hell to keep up. Very performant, and very feature light, for now.
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Everyone talking about the Indiana Jones game lately, so I gave in and bought it. It's a 10/10 recommendation from me!
I’m selling these fine leather jackets
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Tailscale difficulties
Read this section on setting up forwarding on Linux. You’ll want to do this on the host that is running docker and it should carry down into the container itself.
https://tailscale.com/kb/1019/subnets?q=forwarding#connect-to-tailscale-as-a-subnet-router
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Apple plans to charge fees for sideloading
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As far as I know iPhones have never allowed unsigned code to run.
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Why is the Framework 16 getting left behind?
My guess is power. 240w on usb-c is a challenge for overall power budget, and they don’t even sell 240w power supplies yet, only 180w.
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Easy mistake
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The latest Duck Tales, that might be the first episode.
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Restricted Tailscale docker instance
Yes, you can run Tailscale in a container. You could create a second VLAN, attach it to your hosts interface, add a macvlan docker interface to the container and put it directly on your network.
If you have concerns about the software running on your host I would recommend getting a dedicated piece of hardware instead (rpi, zimaboard, etc).
How paranoid are you wanting to be? You can either go Headscale, or Tailnet Lock (my preference) to give your self some peace of mind. It completely depends on your threat model, which you didn't mention.
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Apple plans to charge fees for sideloading
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I don't know the details of the DMA, it's definitely possible to provide code-signing to developers that does not go through the app store.
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Easy metrics dashboard for multiple systems?
Check out Netdata
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Blades in the Dark: seeking advice for running
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Thanks for the detail.
Nov and Dec are going to be read, re-read, and watch videos to get prepped. I'll makes notes along the way to help with Factions and NPCs.
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Blades in the Dark: seeking advice for running
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Sorry you didn't have a great experience, but thank you for sharing it. It's a useful perspective to keep in mind, thank you.
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Blades in the Dark: seeking advice for running
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I was starting to think along these lines, but you've got some great examples here. Thanks.
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Blades in the Dark: seeking advice for running
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Thanks for the feedback.
preparing some interesting but open ended antagonists/allies is the best call
Good to hear. This aligns with my thinking.
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Blades in the Dark: seeking advice for running
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Thanks for the feedback.
The game is built to play on the fly with very minimal prep
I've heard this repeated, but I'm wondering how that plays out in practice. As a GM I assume that the prep I will need to do is more about understanding the setting and the npcs that will be encountered during the session. The goal being that I would be better able to react on-the-fly to what is happening. My "make up enjoyable bullshit" muscles require exercise to maintain.
If I'm off, or missing something I would love to correct my understanding.
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Blades in the Dark: seeking advice for running
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What I like to do is to postpone crew creation until after the first score
That's a very interesting suggestion. I can see some wisdom in it, but I am likely going to do things by-the-book on this first go around. I could see adopting that once I've had a chance to experience some of the dynamics first hand. That said I will crack the whip on moving them past prep quickly.
I also work hard at first to get the players to contribute to the story.
Yeah, I expect this is a challenge I focus a lot on. I ran Dungeon World for a while and this was a big challenge for players.
Having them come up with devil’s bargains for each other is always a good start
I like this suggestion. Will definitely try it.
I always have a bunch of possible scores prepared, but they are just index cards with a single sentence summary on them and then three (3) obstacles.
Thanks for sharing, nice to hear some practical examples of what people are doing.
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Who was your first?
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Could you hand me the X floppy?
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Blades in the Dark: seeking advice for running
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do not advertised it as a rule light game it’s not.
Thanks, seems like good advice. I have two players who will be brand new to this, setting expectation will be important.
In general I keep a large macro clock the plot thicken/alarm level when I’m getting rid of short term idea to materialise time lost letting NPC move in the background
I'm planning on setting a "game clock" since the goal is to have an ending for this particular game due to scheduling.
While I am less happy with the downtime phase...
I'm assuming downtime is where a lot of character roleplay will occur with this group so I'll do what I can to provide some interesting opportunities around that.
Remember, as the player are stuck in the city, their action matter, treat it like a political game, they’ll quickly need to find allies
Good point
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Tailscale difficulties
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If it’s enable then this command should produce a 1 in the output
cat /proc/sys/net/ipv4/ip_forward