Spyke

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Baldur's Gate 4 Isn't Next For Larian; Something Bigger Is Coming | Spot On | Gamespot

I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio's knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

My only request for the next game is: please don't have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.

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Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game

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The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.

As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.

Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.

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Baldur's Gate 3 Megathread

I'm so hyped for this game! I've put over 100 hours into the early access content and I can't wait to see the full version.

I'm curious - what kind of characters are y'all going to play? I usually go with a rogue for my first playthrough in RPG games, with decent persuade/deception skills so I can try out some of the dialogue options to influence other characters.

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Roguelike vs Roguelite - what's the difference?

Caves of Qud, Ancient Domains of Mystery, Tales of Maj'Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a "traditional roguelike" - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.

However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn't mean the same thing today as it did 30 years ago. There's no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don't meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.

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Steam Next Fest, what demo's are you playing?

Everyone should try the SteamWorld Build demo, it's super fun. It's a pretty relaxed settlement builder / city management game set in the same universe as the SteamWorld Dig games, with a focus on synergising and exploration rather than on spinning plates to balance resources like you see in more hardcore city management games.

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Final Fantasy 7 Rebirth's director wants series vets and newbies alike to be surprised by its twist and turns, seeing the remake as more than 'just a callback'

I'm still unreasonably mad that they marketed the first game as a remake - even literally titling it 'FF7 Remake' - and then it turns out it isn't a remake at all, it's some poorly-written Kingdom Hearts nonsense about how bad it is to be restricted to telling the story you're fated to tell and how you need to break free from the shackles of destiny. I can't imagine a bigger "fuck you" to fans of the original game. If they hated the idea of having to remake the original story so much, then they should have just not made it!

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Baldur's Gate 3 - Hotfix #2 Now Live

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Anyone know if enemies trigger traps in BG3? Something I see in other CRPGs (Pathfinder and Rogue Trader, specifically) is that enemies will walk right through traps without setting them off. It's particularly frustrating if you learn this only after you've spotted a trap and then you try to lead the enemies into it and it doesn't affect them.

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Here's what a random person on the internet thought of The Outer Worlds

I tried playing Outer Worlds but my main complaint was that I was constantly being overwhelmed by just how garish and visually busy the game was. The area that I was exploring was a bit too colourful, a bit too cluttered, and enemies didn't stand out well enough for me to differentiate them from the background visual elements. I got frustrated with the number of times I wouldn't notice an enemy until I was right on top of them.

Another issue I faced was a classic dissonance seen in most RPG/FPS blends - it's where you can equip a high powered rifle and shoot an enemy in their unprotected head only to watch them shrug the shot off with ease as their HP bar drops by a measly 10%. It ruins immersion for me, just reminds me that I am not actually an adventurer exploring a strange new universe, I'm just a guy playing a video game.

Apart from that, there was a lot to like! I liked the story that I got to experience, the characters seemed cool, the quests were interesting. I just couldn't push past the things that bothered me to see more of the stuff I liked.

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*Permanently Deleted*

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GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.

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Steam Next Fest, what demo's are you playing?

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Yeah I'm much the same lmao. The other thing I struggle with is when your resources get too low and workers start dying/leaving/whatever so that it becomes even harder to get the resources you need! SteamWorld Build avoids this - instead of punishing you for not having resources, instead it just rewards you for having excess resources, so for example the citizens will work faster if you have excess resources but if you don't then they still work at the default speed.

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Final Fantasy VII Rebirth | Review Thread

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Wrong. FF7 was the second-best selling PSX game of all time, and is also the best-selling single-player Final Fantasy game. If you consider that remaking FF7 means getting the original fans PLUS introducing it to an entire generation of gamers who never played it on PSX then you would definitely expect it to sell.

If they didn't think a remake would sell then why did they literally call it "FF7 Remake" and not something else?