Spyke

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Day 167 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

I had such high hopes for starbound but it just kept falling short through development to its current release.

I got in on the crowdfunding they did on their own website & enjoyed the idea of the road map they laid out. Unfortunately one thing that became apparent fast through development was how much they wanted to distance themselves away from terraria, to the point it felt they took worse development paths if it meant they achieved this.

I had a lot of fun with the first version of the game which was a lot more aggressive with the survival, heat & food & drink mechanics but I understood why they revised that because to capture a larger audience I could see those mechanics needed to be toned down. Then the game just kept getting revision after revision & every time it just felt worse for the overall game.

What we have now is a fine & competent game that feels rather disinteresting overall & a shadow of the concept it was trying to reach.

Even the modding scene can't really elevate it too much & the game has a horrid taint after the unpaid contributer stuff.

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Roddenberry purists

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Answering everything with combat & lasers? Like I love a good kirk fight on a rock outside cali but give me a well written "we are stronger together speech" or some introspective or our differences make us stronger together, which I think most trek has been able to do.looking at kelvin trek or picard & saying no thanks to that I think is fine?

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Ten years on, Alien Isolation’s biggest problem is its runtime

Three issues that come to mind from when I played:

The gun... if you ever played right at the beginning with the people you could take down that drop their guns... that you're not allowed to touch because I guess they've got cooties or something, really broke the tension & was the first introduction.

The length made me disconnect with the story, to the point a didn't care at all about anyone, was sad Bout the Scottish guy but by the end I felt I could very easily have dropped the game & been fine, I can't even remember how it ended.

The ai, as others have mentioned, was somewhat prone to breaking. For me it was the opposite issue to others & I guess (in part wanting the game to reach its conclusion) my own fault. I found that when the alien does its intro animation to tell you it's in the area (the music would also join in) you'd be locked in place for a small portion of it but then I guess they freed up your controls to go hide, like some game of alien hide & seek & the alien is counting. Instead force whenever this happened I'd just b-line sprint to whereever I needed to go. So by the time the alien was free from its forces animation I was long gone & the ai didn't really know how to handle that & would scramble to do something.

Overall I liked the game & would love something shorter, maybe based around the new movie or just completely removed from the movies so the game doesn't live in the shadow of any movie.

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Kerbal Space Program spiritual successor Kitten Space Agency releases pre-alpha for free

I played it for a bit, it's a tech demo through & through. Looks good, ui & other features such as controls need dialing in but they've stated for it they're just getting the ground work in. Can't really say to much about it because it's just a tech demo but what I can say is I'm a little sceptical about how this game will fund itself.

Now I need to prefix this with I really don't care Dean left dayz, some people really latch onto this but either way the best thing that happened to dayz was Dean leaving.

What bothers me is how much work has been put into the "Donation" website, feels like it's been really engineered so they can capture 100% of the "donations" because Dean hates the 30% store fronts. The website itself feels really gamified, with daily, weekly & monthly "donations" & a banner vomiting out live donos & analytics & total raised. I'm just skeptical this isn't an attempt to tap into a niche market, Robert Space industry style.

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Roddenberry purists

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I think on the mindset of what trek stands, bringing humanity together & tearing down divisions is really at the core. I think it's completely fine to dissociate with elements of the media that seem to go contrary to that when you want to engage with something that pushes the idea of a positive future.

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Hero shooter Highguard reportedly didn't even pay for the Game Awards slot that's earned it so much preemptive hate—the showrunners thought it deserved the spotlight

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Honestly what I think happened is, in the lead up to the game awards there was a lot of talk about the cost of slots & I imagine the final of the show cost a pretty penny. Then I think no one was willing to buy said slot so the haphazardly shoved something in a lot closer to the event then the usually would. I doubt this was anyone's first choice.