Spyke

For full size high res Rimworld renders, check out the Rimworld gallery

It's been two months since I informed everybody about this, if you already knew, just ignore it. ![email protected] is the sister magazine for this rimworld community, for sharing and viewing full size high quality renders of Rimworld colonies

Simply search "RimWorldPorn" on your fediverse instance (case sensitive) or visit directly at the rimworld.gallery instance

If your instance hasn't yet subscribed to it, search for "!RimWorldPorn @ rimworld.gallery" (case sensitive, replace the first ! with a @ on Mbin/Kbin). Sometimes it requires a bit of fiddling but it's worth it

If you have a Rimworld colony, do not hesitate to upload a render of it. However, make sure you read the instructions or watch the How-To video and read the rules on rimworld.gallery and upload there directly, not to your instance due to filesize limits

View original on lemmy.world
rimworld·RimworldbyKorval

Can you tell if a map has been used?

I picked up a map somewhere. I don't remember how or when. According to the wiki, there is a chance to discover a quest while reading it; that is, it's not immediate and automatic the first time someone reads it. As I said, I don't remember how long it's been in the colony, and I'd like to sell it if I've learned all I can about the quest. The problem is, I don't know how to tell whether that's true. Any tips?

View original on lemmy.today
rimworld·Rimworldbytrslim

Does the mod Save Our Ship 2 have compatibility with Odyssey mechanics? (Solved)

I know that you can run both just fine, but I wanna know if they interface with each other. Like, can I have gravships be my low orbit dropships and my SoS ship be like the cruiser in high orbit? Or can I have a grav anchored station in low orbit that acts as a refueling post for SoS ships and Grav ships?I just wanna know if the mechanics mesh well.

Edit: Yes, yes it does

View original on pawb.social
rimworld·RimworldbyExcessShiv

rimworld GOG-edition on steamdeck - need help

I have rimworld that I bought on GOG, I wanted to use it on my steamdeck so I added the start.sh as a non-steam game. It went fine and I can open it...but the controller inputs don't work at all, only touchscreen input works. Do I need to add launch arguments or something to get it working properly? It works just fine when launched from heroic launcher outside of steam, I kind of just wanted it easily accessible with the rest of my library.

View original on lemmy.dbzer0.com
rimworld·Rimworldbytrslim

I have a confession

I dont play this game like a story teller. I play on easy, with weak raids, with no insta colonist death, no friendly fire, and with reloads enabled. I just wanna build a cool colony! But it got me thinking...

How do you guys play? super hardcore or really chill, somewhere in the middle perhaps? I wanna know.

View original on pawb.social

Steam Workshop::RimMonitor - Work Tab

RimMonitor Work Tab adds an external Work tab to RimWorld, designed for editing colonist work priorities in a clear, scalable layout. It mirrors RimWorld’s vanilla priority system and is especially useful for large colonies where the in-game Work tab becomes difficult to manage.

This mod integrates with RimMonitor, which provides the external interface used to display and interact with the Work tab. The RimMonitor mod must active for this mod to function.

The Work Tab reads RimWorld’s authoritative work data and presents it externally without altering core game behavior. All priorities behave exactly as they do in the base game, and existing settings are preserved.

Requires RimMonitor

Linux compatible

Steam Workshop::RimMonitor - Work Tabhttps://steamcommunity.com/sharedfiles/filedetails/?id=3634573922Open linkView original on rimworld.gallery