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34 replies

bfg9kreply
lemmy.world

Hideo Kojima does what Hideo Kojima does because Hideo Kojima is.. Hideo Kojima

9
mander.xyz

A Hideo Kojima comment.

Directed by Hideo Kojima.

Executive producer Hideo Kojima.

Special thanks to Hideo Kojima

12

Because I can still hear and see the video and music that plays if you wait long enough on the MGS2 title screen.

4
lemmy.world

Because he's one of the few devs with true name recognition. All video game awards shows have always been chasing the Oscars but the film industry is full of massive celebrities. Not just stars but directors and even some writers and producers.

So Kojima has that. Plus his work always shows well. It's usually something unique and cinematic.

32

Which seems a fruitless ambition, the talents required to be great at both are very different, charisma and attractiveness are much more important in the film industry. People will naturally like those stars more because their job is in part to be likable

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kbin.social

He makes good games. Polished ones, too.

Even MGS5, which was pretty clearly pushed out before he wanted it to be and broke him up with Konami, was extremely technically sound, just not filled out as much as it should have been.

26
kbin.social

Me, too.

It's still a solid game, but the unrealized potential is extremely obvious.

13

It could have been one of the greatest of all time if it was allowed to bake for longer. Stupid Konami and their stupid pachinko machines

10
sh.itjust.works

Even disliking it, I still saw how stylish and imaginative it was, akin to the OG MGS. The last half and parts of gameplay were very unferwhelming thanks to Konami. I wonder how it could've ended if MGS5 have been given the time wasted on that zombie survival flick.

5
kbin.social

For me it was basically that every encounter should have been multiplied by three. Those little checkpoints being two soldiers aren't worth it, and it's the same up the line. Even the big stuff almost always feels empty.

Sniper Elite 4 and 5 are comparable in terms of stealth mechanic quality, but their bases are actually filled in and they're better games for it. MGS5 could have been that, and I'm pretty sure Kojima wanted it to be that, but they pulled the plug and shipped a partial game instead.

2

Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it's depressing.

I'm happy tho that MG:R happened. Platinum Games did it in their own way, but they didn't hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it's a niche game, it was a delight.

1
jack55555reply
lemmy.ml

More devs make good games, polished ones. Why are they not there then if that is the reason?

5

Pretty much any one with a comparable track record directing iconic games does have that recognition, though.

The list of developers that known is small because the list of developers that have that level of success is small.

7

Probably because not that many devs have being making good, polished games since the 80s

3
kbin.social

Because in an industry dominated by yearly rehashed minimum viable products like CoD or AC or Battlefield or the plethora of lootbox infested live services meant to fuck your wallet for easy quick RoI for shareholders, Kojima spends time and resources creating new, novel ideas and taking the artistic medium (yes, games are art despite what capital G Gamers want to say) to new and exciting and interesting places.

This is why Hideo Kojima, Yoko Taro, Fumito Ueda, Hideaki Itsuno, Keiichiro Toyama, Eric Barone, Terry Cavanagh, David Szymanski (etc etc etc, I could go on) all get name recognition.

People always SAY they want games to expand and try new things/don't want the same game every year, but then when someone actually tries, the games get panned as "gimmicky" or "niche" or "pretentious" "pixel graphics indie garbage" or some other flavor of the month phrase gamers use to instantly discredit something that doesn't immediately and specifically cater to every single one of their preconceived demands on what a "game" is and/or should be.

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ZeroHorareply
lemmy.ml

Outside japan Sam Lake comes to mind too.

8

Yeah, I added a few western names too (I'm a bit biased to Japanese devs, growing up on JRPGs and whatnot).

But there's tons of people over here that get name recognition too, for sure.

2
lemmy.zip

Why other game devs don’t get that much recognition or screen time?

Probably because Geoff Keighle and Hideo Kojima are great friends. Game Awards announced 30 seconds limit for speeches, but those only apply to everyone else, not friends.

23

Ads, "world premieres," and celebrity cameos were certainly the focus of the event.

15

The arm was possessed by ghost and when replaced with a cyborg arm it wasn't really possessed anymore but psychologically was.

This is the writing genius of kojumbo.

Edit: that article is the most gpt thing I've read in a while.

13

that article is the most gpt thing I’ve read in a while.

I figured, given the title.

5

The same reason people thought star wars the last Jedi was good, if you just make a fucked up enough narrative and pretend it's high brow instead of contrived, you can fool the elitists into believing they're smart for liking it.

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Why Hideo Kojima is so popular? | Spyke