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Microsoft Planning Starfield Launch for PS5 | Game Mess Mornings 02/05/24 (also other Microsoft games heading multiplatform)

This show is an aggregator of news stories normally, sometimes with original reporting from Jeff Grubb. In today's edition, Grubb brought in stories reporting that Starfield and Indiana Jones are in Microsoft's talks for PlayStation releases, with Indiana Jones being looked at for some time down the road after initial launch. Grubb adds to this reporting by saying that he's seen financial projections around acquisitions like Bethesda, and this multiplatform strategy was not always the plan. They thought that Starfield and others would do much better for them by remaining exclusive, so he posits that these changes are almost certainly in response to how the likes of Starfield did in sales and Game Pass subscriptions. Grubb also reports that Gears of War is being looked at for a PlayStation release.

To pepper in some of my own opinion here, I don't see a world where Xbox survives this as a traditional console. And as a result of that, I don't see a world where Sony left unchecked by competition will behave. I think this could be the beginning of the wildest shake-up to the video game market since it began.

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Vampire: The Masquerade - Bloodlines 2 - Extended Gameplay Reveal

You know how in the early 2000s, a lot of PC games got sequels on consoles, and players complained that they removed complexity from the game to make it work on consoles? This feels like that. I don't see anything here about quests, skills, character sheets, or different ways to solve problems depending on your character's strengths. The skill point system from the previous game is replaced with a more commonplace XP system, judging from the UI; note that I've never played the pen and paper game, so maybe this is closer to what the pen and paper game is or has become in the past 20 years, for all I know, but I really appreciated how Bloodlines 1 did it.

I knew back when this game was handed to The Chinese Room that something like this was possible, but I thought surely they'd respect the reputation of the project they're working on and try to do it justice. Surely they'd attempt to make an actual sequel to that game, even if they aren't good at it. It doesn't appear so.

View original on kbin.social

Nintendo Switch 2 Release Date May Have Just Accidentally Been Revealed by...Gameshark - IGN

The Nintendo Switch 2 is supposed to launch in September 2024, according to a press release from Ai Shark (formerly Game Shark).

UPDATE (in article): Both Digital Trends and Bloomberg's Jason Schreier have now reported receiving statements from Altec Lansing that seem conflictingly to double down on the Fall 2024 date and also claim the date is "guesswork." What's likely happening here is that Altec Lansing was, in fact, making an educated guess on the date of the Switch's release based on internal industry conversations as well as analyst models. Whatever the case, we'll have to wait for Nintendo's official word to find out the real date.

Nintendo Switch 2 Release Date May Have Just Accidentally Been Revealed by...Gameshark - IGNhttps://www.ign.com/articles/nintendo-switch-2-release-date-may-have-just-accidentally-been-revealed-bygamesharkOpen linkView original on kbin.social

After 5 years, NCSoft officially grants a licence to popular City of Heroes private server Homecoming: 'Your accounts and characters are safe'

Someone please correct me if I'm wrong, but I don't believe there's a precedent for this: a pirate MMO server has been granted an official license to continue operating legally. At the moment, it sounds like this is a deal applying to this one City of Heroes server, but hey, baby steps. City of Heroes was the only MMO I ever got really into; I had a max level telekinetic Defender named Spoonman whose battle cry was "All my friends are skeletons!" mapped to the F10 key. I don't intend to go back and play it again on this server, but this game, and every other MMO, deserves to be preserved. It should be standard that we're allowed to run our servers if we so choose, but publishers probably only went down the path of making an MMO in the first place because they were after that sweet, sweet subscription revenue.

After 5 years, NCSoft officially grants a licence to popular City of Heroes private server Homecoming: 'Your accounts and characters are safe'https://www.pcgamer.com/after-five-years-ncsoft-officially-grants-a-licence-to-popular-city-of-heroes-private-server-homecoming-your-accounts-and-characters-are-safe/Open linkView original on kbin.social

An Update on The Last of Us Online || Naughty Dog

It's cancelled.

To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

Those are not your only two options. Multiplayer games are not inherently live services. Some of my favorites are from a console generation where patches were impossible and the mode was thrown together in a few weeks of dev time reusing assets from the campaign. The winner of "best multiplayer" just days ago was not a live service game.

An Update on The Last of Us Online || Naughty Doghttps://www.naughtydog.com/blog/an_update_on_the_last_of_us_onlineOpen linkView original on kbin.social