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MrKraken - My experience with Squadron 42... [No Spoilers]

MrKraken shared what he could from his experience with play testing through Squadron 42. It's a 30 min video and packed with info:

0:00 - Intro
1:06 - What hardware was being used?
3:13 - How was the pacing?
4:29 - Did you get any gamebreaking bugs?
5:12 - How much content is there?
5:49 - Accesability and difficulty options
7:28 - Is there a photo mode?
7:53 - Is 3rd person camera in?
8:12 - How was maelstrom
9:08 - First progression blocking bug
9:26 - mobiGlass, Collectibles & Accolades
10:47 - Can you customise your player character?
11:58 - Clothing Cosmetics
13:23 - Vehicle customisation options?
13:48 - FPS Flight and Social aspects
14:19 - How interactive is the UEES Stanton?
15:07 - Are there minigames?
16:44 - How was space flight and combat?
16:59 - How did quantum travel work?
17:41 - How does ship to ship combat feel?
18:26 - How was FPS?
20:19 - NPC reviving teammates
20:57 - Is hacking gameplay in?
21:32 - Charge and drain puzzle solving?
23:18 - The disappointing moment
29:51 - What are your final thoughts about the playtest?

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My notes on the first 10 minutes of the video:

  • They were not allowed to run any overlays or 'r_displayinfo 3'
  • The goal is to allow the game to run well on only 8GB of VRAM
  • The game settings they ran on were maxed with no upscaling
  • Game ran well. Only minor hiccups occurred during cutscenes (Kingship weapon + heavy particle effects
  • Cutscenes for the prologue were deliberately not skippable for their session because they wanted everyone to see the differences.
  • The prologue has had a lot of work from when we last saw it.
  • There were some bugs that halted his progression and required reloading the game several times.
  • They were able to play through Ch 0 (prologue, Ch1, and then they skipped ahead to Ch 5.
  • per Dave Haddock (Lead Writer/Narrative Director) there won't be any cliffhangers between Sq42 and future episodes. "It's an entirely contained, perfectly wrapped hero story".
  • There are 4 difficulty settings:
    • Rookie
    • Wingman
    • Ace
    • Legatus (Locked at first or maybe it just wasn't ready).
  • Difficulty could be adjusted seperately for FPS and Flight.
  • Usual accessibility options:
    • colorblind modes
    • crosshair, text, size, color controls.
  • Translations were already available - Some others playing there had French and German subtitles enabled.
  • Mixed FOV settings for both FPS and Flight.
  • There is controller support, and 3 different levels of aim assist.
  • Advanced Camera options in Star Citizen are also available in Sq 42.
  • Maelstrom looks fantastic. It really slices bits off in a way that doesn't feel like pre-selected slice points.
  • One bug possibly related to maelstrom in his play through was that his ship (Blade) was disabled and he was unable to progress until his ship eventually drifted the 5km required to proceed to the next part.
  • Repeated headshots on an enemy would crack open/pop off their helmet. A skill that's basically required to get through the Ace mode difficulty.
  • Mobiglass is much cleaner than in SC.
    • There are 99 collectibles of various types (ship models, trading cards, plushies).
  • 4 main attributes that can be increased:
    • Fitness (increased by high G maneuvres and running)
    • Reflexes (increased by FPS takedowns and aimed shots)
    • Fortitude (increased by taking hits and takedowns)
    • Strength (increased by running, dumbbell workouts, vaulting, and mantling)
  • Increasing attributes doesn't provide major bonuses, but it's still rewarding to increase them.
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MrKraken - My experience with Squadron 42... [No Spoilers] | Spyke