Spyke

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vala
lemmy.dbzer0.com

Aside from not knowing if their game supports Linux or not, what are the ten reasons?

6
  1. Content (the early access won't have a lot of content added beyond the core part)
  2. Pricing (pricing will evolve from 39.99 to 49.99 to 59.99, with refund possible for early access)
  3. Player count will decline (they know it's part of all early access to have a huge spike in player count and then fewer people before the release)
  4. Monetization (there won't be much monetization in the early access, but there will be in the final game so they warn people who dislike that)
  5. Performance over visuals (the game is a balance of performance and visuals, so it won't be the prettiest or the smoothest)
  6. Early access priorities shift (they won't have a roadmap so what they do in early access can change randomly cuz they want to test things out)
  7. Batallion 1944 (they made batallion 1944, a game that apparently had a bad early access, though they seemed to have controlled the damage after)
  8. VOIP (there is voice chat from all teams, and though it's possible to disable it they admit that it's a gate open to harrasments and things like that)
  9. Controller support (it is technically supported but the main way to play is with keyboard and mouse)
  10. Decisions have consequences (dying and getting back to action takes time, it's a gameplay feature, but not everyone likes this)
6

You reached the end

(It's so refreshing to hear a dev company talk openly and upfront about their game like this.) WARDOGS | 10 Reasons NOT to Buy | Bulkhead [15:04] | Spyke