Update 1.4.5: GPS 2.0
Hey again!
I still wasn't fully satisfied with the GPS performance, so I did a full rewrite today and plenty of test walks. It's now much closer in behavior to Google Maps, much faster and more consistent.
It will run best on stock Android, using Android's Fused Location Provider (FLP), but I hope I didn't break anything on degoogled phones with the rework :)
Have fun ๐
6 replies
This just landed on my feed. Is it really possible to have GPS on for walking and not share that location data with others I don't want?
Of course, GPS is just hardware on your phone.
My game even works in airplane mode. Or on devices without SIM (no mobile connection at all) :)
Thanks for the answer :) I'll check out the game
Edit: first impressions: I like the first tooltip. Could actually use more. The water minigame isn't that intuitive since I don't see how much water is needed and if there's a fail-state
Oh, you always have to move all the water and get penalized for spilling :)
As I said. I would appreciate more explanations about the mechanics. I don't even understand why I'm making potions. Only to sell them?
Yes, you sell them. There's also some achievements to get. With the money and reputation you earn you can then do things in the shop. Just click around and explore the game, you can't really do anything wrong, no worries there :)