Spyke
lemmy.ca

If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.

134
feddit.org

Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again

87

Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate.

15
lemmy.zip

Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.

43

Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches.

16

This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.

Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.

The team leader basically said great idea but we're done with that piece. It never got fixed lol.

23
lemmy.world

What happens if you go in the water? Or is it invisible wall?

20
Agent641reply
lemmy.world

Yes that is Eric Bachman. He used to be fat and stupid, but he got better

12

You reached the end

Problem solved | Spyke