Can anyone confirm that nested ships within bigger ships are in fact included in insured ship claims? Like, I load a Pisces in a Carrack, store the carrack, save snapshot/insure loadout, asplode then reclaim my carrack with the insurance fee or whatever... And the Pisces will be there too??
If so that is badass.
Does it work with ground vehicles stored in ships?
What about multiple ground vehicles? Or multiple ships in a big ship's Hangar?
What if we insure our loadout of a Pisces, land in the Carrack hangar, then insure the carrack. Will the Pisces loadout be insured? What if I store the Pisces and insure it itself with a different loadout? Is that loadout applied when claiming the Carrack? Or would the Carrack-stored Pisces be its own loadout? Or Stock only??
Fixed an issue where hovering over equipment slots in the inventory did not highlight the correct corresponding items.
Fixed an issue where the hand carry icon was missing from the inventory UI.
Fixed an issue where items dragged into equipment slots would sometimes fail to equip.
Fixed an issue where the Place in Hand slot was missing from the inventory loadout selection.
Fixed an issue where the vehicle item port inventory panel would flash briefly and immediately close on interaction, leaving it unusable for the rest of the session.
Players should no longer be blocked from accessing ship storage due to their actor height.
Fixed an issue where capacity and available space values in the personal inventory were not updating correctly when items were moved.
Fixed an issue where the Stack All button in the personal and local inventory would cause flickering and leave items in a pending move state.
Fixed an issue where auto-stacking behavior was inconsistent in the personal inventory.
Fixed an issue where streaming out of and back into a QV Station location could cause the inventory to stop functioning entirely.
Fixed an issue where players could loot invisible equipped items from NPC corpses through the loot screen.
Missions
Fixed an issue where higher difficulty Ambush contracts were not appearing after completing a lower tier contract.
Fixed an issue where Ambush missions had an excessively long cooldown before new contracts repopulated in an area.
Fixed an issue where the Nyx recover cargo mission could become stuck at the Go to objective and fail to progress.
Fixed an issue where the bounty hunter scan target would sometimes not appear at the mission location in Nyx.
Fixed an issue where salvage claim missions were not available in Nyx.
Fixed an issue where no enemy AI were spawning inside Pyro Contested Zones.
Fixed an issue where reward rooms at the end of Pyro Contested Zones contained no loot.
Fixed an issue where the maintenance access keycard was not spawning during Storm
Combat and Weapons
Fixed an issue where heavy fighters using a specific armor configuration were fully immune to damage from size 1 through 3 weapons of both damage types.
Fixed an issue where ship damage maps were registering multiple impacts from a single projectile or missile hit, causing exaggerated damage.
Fixed an issue where the Idris laser was not dealing damage to target vehicles when striking their doors.
Fixed an issue where the NN-14 Neutron Cannon had an incorrectly high capacitor shot count on a single weapon.
Fixed an issue where the NN-14 Neutron Cannon had an incorrectly fast recharge rate.
Fixed an issue where the NN-15 Cannon was displaying as NN-14 in the VMA.
Fixed an issue where Panther repeaters had a significantly faster recharge cooldown than other equivalent weapon sizes.
Vehicles and Ships
Fixed an issue where ground vehicle mass boxes would detach on vehicle death and collide with the wreck, causing erratic movement.
Fixed an issue where AI ship combat showed significant desync, jitter, and teleportation.
Fixed an issue where the RSI Hermes was not available in Arena Commander.
Fixed an issue where the MISC Hull A shield was incorrectly covering large portions of the spindle plates.
Fixed an issue where the MISC Hull B top bunk bed had no exit interaction prompt.
Fixed an issue where the MISC Hull B elevator had a visarea rendering issue when viewed from beneath the hull.
Fixed an issue where the MISC Hull B bed lights in the hab compartment could flash in emergency mode when the room lighting was set to auxiliary.
Fixed an issue where the RSI Aurora Mk2 radar component could not be detached from its receptacle.
Fixed an issue where some ships displayed incorrect text on their exterior elevator screens.
Fixed an issue where the Drake Corsair landing and navigation lights were excessively bright.
Fixed an issue where only two of the Greycat UTV's seven headlights were activating.
Fixed an issue where the weapon rack position on the Greycat UTV was offset.
Fixed an issue where damage was not propagating correctly to certain Greycat UTV components.
Fixed an issue where a placeholder component label was visible at the front of the Greycat UTV.
Characters and Equipment
Fixed an issue where the mutton chop facial hair used incorrect geometry when a helmet was equipped.
Fixed an issue where the Voidripper helmet series lost its pickup interaction prompt after being dropped on the ground.
Fixed an issue where the interior geometry of the Aves helmet was visible through the lens shader.
Fixed an issue where Argus helmet variants were incorrectly allowing the wearer to breathe in space despite not being vacuum-sealed.
Fixed an issue where the Duck Flat Cap was missing its shop display geometry.
UI and MobiGlas
Fixed an issue where the scroll bar on several mobiGlas apps could not be used manually.
Fixed an issue where the Hockrow Agency logo was missing from the Reputation app.
Fixed an issue where the ASOP local storage filter toggle had no text labels.
Fixed an issue where the Ship Ambush countdown timer displayed a raw string placeholder before the time value.
Locations
Fixed an issue where players were able to walk through Distribution Center hangar doors.
Fixed an issue where the majority of the Nyx RCD facility was missing labels on the minimap.
Fixed an issue where an invisible collision proxy in the Nyx RCD cargo room was blocking movement in front of a door.
Fixed an issue where geometry in the Levski docking ports was offset from its intended position.
Fixed an issue where a placeholder item was visible in the shopping kiosk at the Checkmate Contested Zone.
Fixed an issue where the side doors on the lower level of the Polaris at Nyx logistics stations had a visarea rendering error.
Audio and VOIP
Fixed an issue where voice comms calls in Nyx missions were cutting off before completing their audio.
Fixed an issue where VOIP audio was intermittently absent during sessions.
Fixed an issue where the mining laser sound effect cut out when entering the lens alignment chamber at the Nyx RCD.
Mining
Fixed an issue where mining nodes across the universe were set to an excessively high difficulty, with most nodes showing as Impossible.
Fixed an issue where ASD dungeon stalagmites were displaying an incorrect quality label.
Fixed an issue where Bexalite surface rare rocks were incorrectly classified with the Beryl composition profile.
Performance
Fixed an issue causing client frame rate to drop to approximately 6 FPS inside the Wikelo Hangar during The Collector missions.
Reduced draw call and polygon count in the Nyx RCD laser room which was exceeding performance budget.
Fixed a high-cost camera visarea query that was occurring inside the Caterpillar wreck site interior.
Arena Commander
Fixed an issue where players were not receiving the 2953 Vanduul Aggressor badge upon reaching Wave 25 in Endless Vanduul Swarm.
Connectivity
Fixed a disconnection error that could prevent a character from spawning due to an invalid streaming root.
Fixed an issue where freight elevator delivery code was missing error handling that could result in item loss during cargo orders.
:::
Allllrighty! 4.8, at last.
I've so many questions, if anyone can help!
Can anyone confirm that nested ships within bigger ships are in fact included in insured ship claims? Like, I load a Pisces in a Carrack, store the carrack, save snapshot/insure loadout, asplode then reclaim my carrack with the insurance fee or whatever... And the Pisces will be there too??
If so that is badass.
Does it work with ground vehicles stored in ships?
What about multiple ground vehicles? Or multiple ships in a big ship's Hangar?
What if we insure our loadout of a Pisces, land in the Carrack hangar, then insure the carrack. Will the Pisces loadout be insured? What if I store the Pisces and insure it itself with a different loadout? Is that loadout applied when claiming the Carrack? Or would the Carrack-stored Pisces be its own loadout? Or Stock only??
Thanks so much!
Release comm-link
Patch notes
::: spoiler Features and Gameplay
::: spoiler Known Issues and Information
Does anyone want to sell me the paint? I've been hankering for like 3-4 years and I recently traded into a Catapillar..
Logged in to check out DefenseCon. Got hit by 3-8 FPS performance at A18. Turned off the game.
Maybe some other day...