The most influential RPGs since ODnD?
It's probably not controversial to say that the Dungeons & Dragons game from 1974 was the most important and influential game in the whole genealogy of all RPGs. Every game that followed was either an attempt to make a game that improves on D&D or make a game that is different from D&D. They were either a direct response to D&D, or expanded on a game system that was.
The real question is, what other games can be considered hugely influential on how people design game systems today?
Warhammer and MechWarrior for miniature combat for me. They also helped me understand how to be a DM for pen and paper games on what was possible and what was just pure fantasy.
Traveller and Apocalypse World would be my two top picks.
I've been thinking recently about what huge an impact Apocalypse World had. I think it's never actually been very popular as a game that is being played and I've seen plenty of people having major issues with that. It's probably become overshadowed in those regard by ots descendant Blades in the Dark. But this whole branch of the RPG genealogy is called Powered by the Apocalypse for a reason, and I do still see it referenced in passing when it comes to discuasions about developments in game design. It certainly was the mosy eye-opening game I ever read, opening up completely new perspectives of what RPGs could be.
It could depend on which game systems are more famous in your country. Games like Call of Cthulhu and Runequest , both using BRP (a percentile system) were very famous and played in Spain for many years in direct competition of Dungeons & Dragons.
In my very own opinion the RPGs can be crudely divided into 5 or six generations or stages (with a lot of overlap and finicky stuff) depending on some "development" or "evolution" in rules sets and gaming styles.
... ehe, slightly more than two cents of opinions ...
You could argue that Chainmail <- clicking this link apparently force redirects to the armor, sorry about that. or Siege of Bodenburg were extremely influential in their own right.
If we talk about introducing people to RPGs in general, it's hard to beat Call of Cthulhu. IIRC in Japan it's more popular than D&D and this has spilled over into China. The top three RPGs in China are D&D, Call of Cthulhu, and Fate and in a surprising number of cases game peripherals (like dice, dice towers, dice trays, GM screens, etc.) are sold as aids for Call of Cthulhu on Taobao, the country's premiere online shopping system.