Spyke

I uninstalled Antimatter Dimensions on mobile not because I didn't like it, but because it was too addictive. I replaced it with a game called "Make More!". It's a very simple game; there is clearly a slant towards in-app purchases but the games that keep getting recommended to me by the Play Store algorithm have such egregious monetization practices that this seems tame in comparison. I'm considering reinstalling Spark and Orcs X. I have fond memories of both and they're simple compared to what I play today, though the latter is significantly more complex than the former.

2
incremental.social

Have been playing Super Turtle idle like crazy, it's like a Melvor with no inventory limits so you just amass millions. Any kind of activity sequencing is replaced with just using/having the right gear. In a recent update the balance now revolves around achievements and completionist tasks for power scaling, which is a really good take on USI. Also tried to play Mr.Mine. First concern was the different features each have the potential to give very left field/far reaching boosts, which I would say is overly complicated design at this point. Preferring new things to be revealed one new area at a time, and so for boosts to only work backwards as opposed to being predictive I guess - this preference may not last. However this game doesn't help me dwell on that because it's tied up in premium currency. seems to operate on basis of 'please give us feedback', and so is well balanced, which has to be respected. The skew towards dilemmas rather than typical surprise was a problem.

1
incremental.social

I forgot about Super Turtle Idle. I'm starting a new save. I don't think I noticed the humorous remarks in the pop-ups, but I really like the style of humor there. I'm surprised you chose USI, aren't there older games similar to it in the sense of having many interconnected systems (like NGU, though I don't think that's the oldest)?

2

It's because we chose it in guide-to-incrementals/defining-the-genre/#a-modern-incremental-games-canon. There might be other ways to interconnect systems, I mean the one where they all contribute to the original battle system and not necessarily to each other. I like the idea of having a soft surprise where an old feature you are idling doesn't change, but you have to push it to a limit in some way because of context from a new one. When I write things it's usually only for this kind of continuation of idly in mind concepts, ideally from a well played advanced state as to have more to give I guess.

1

You reached the end

Weekly Incremental Check-in | Spyke