Spyke

Reportedly found on a Wii test kit discovered at an e-waste recycling center

Man, talk about a find.

The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. https://www.eurogamer.net/free-radical-vs-the-monsters

And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)

"LucasArts hadn't paid us for six months," says Norgate "and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn't to be sniffed at."

54
Squizzyreply
lemmy.world

A scientist in Goldeneye was called Doak. The scientists were named after the creative team, I wonder if it ks the same guy.

Now I dont know where I got te factoid though

14
smegreply
feddit.uk

Yep, David Doak gave us GoldenEye, TimeSplitters, and apparently this lost relic too!

13
smegreply
feddit.uk

Look at the link at the top of this comment thread, great read and tells you how small the teams were back then

3

15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.

5

I thought the same thing as I read this. Makes me think it’s gotta be him

2
simplereply
lemm.ee

Fully playable build, but it's probably not a complete or finished game

36
lemmy.world

From the article:

“It was pretty much done, it was in final [quality assurance testing],” Free Radical founder and former studio director Steve Ellis told GamesIndustry.biz in 2012. “It had been in final QA for half of 2008, it was just being fixed for release. LucasArts’ opinion is that when you launch a game you have to spend big on the marketing, and they’re right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished.”

37
naughtreply
sh.itjust.works

They also say the controller mapping is a challenge in the emulation software, but doable. It's the wii version so I bet the aiming and whatnot is going to be wonky when using a controller or kbm vs the other releases.

9

Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.

18
TomAwsmreply
lemmy.world

Would it be possible to play this on an actual Wii or Wii U?

3
Persireply
lemm.ee

No, it's a dev build and a real wii doesn't have enough memory to run it.

It'd work on a dev kit, if you had one.

5

I would guess it's possible. I had a friend with a hacked Wii and it could run like anything. Probably easier today than it was then to sideload

edit: I'm probably wrong! See below

5
pachristreply
lemmy.world

Still better than the new EA ones which aren't finished and aren't playable.

5

I despise how long EA BF2 takes to load a simple coop mode (any mode really).

The intro cut scenes that are not skippable. Many more complaints but that stood out the most for me since I liked playing solo with bots.

1
lemmy.world

I'm not a bot, I'm just sad I never got to play this game. I went crazy for battlefront 2 when it came out.

4
sh.itjust.works

Beep boop, I’m not a bot I’m an astromech.

Galactic Conquest was one of the best modes ever.

2

You reached the end