Spyke

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17 replies

Wow, this sucks. For the team of course, and everyone who bought the game. I hoped to grab it one day, when it's in a better state, oh well..

59

Because they fumbled it all so badly at every opportunity. Shady studio takeovers, disastrous launch, mismatched price...

What a damn shame

42
lemmy.world

Wow - Take Two shuttering this studio AND Roll7 (OlliOlli, Rollerdrome) just a month after they announced they're buying Gearbox for almost half a billion. Absolutely catastrophic mismanagement. What a shitshow.

32

Absolutely catastrophic mismanagement.

Hard disagree. When the vultures gut and eat the racehorse they just bought, they're perfectly happy with the outcome.

1
lemmy.ca

Given the botched launch, this isn't much of a surprise. Only thing I can say is that I hope it serves as a lesson to people with the mindset of "this game'll be great ^in 5 years^"

26
sh.itjust.works

I'm in that mindset, which is why I wishlisted it for when that would happen.

No preorders, no early access!

8

In which case, I'll clarify that I meant the people who bought, found it was borked then chose to wait for updates instead of getting an easily deserved refund.

2

Yep this is what happens when an indie studio gets bought by a triple A studio. They must look like they are growing for their shareholders.

17

Extremely disappointed. They had some very passionate people on the project and I was hoping that they'll turn things around over the next several years.

6

Damn, I really hope this isn't true. I just started playing (even though my PC is below spec and I have to run it at potato quality) and I was having fun with the improvements over the original. I've followed the development and yeah initial launch was way premature but the 0.2 For Science! update looked to have turned things around.

But staff departure postings on LinkedIn are a very bad sign...

6

You reached the end