Spyke

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Copper TS10, 3000k, orange aux with mandatory mod

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I use two pairs of vice grip pliers, one on the head and one on the bezel, with some leather to protect the finish. Heating the bezel up by dipping it in some freshly boiled water should make it easier.

Using this method I have removed many bezels (TS10/SP10 Pro/FW1A Pro) uneventfully. Removing the tail is another story though, because the leather just keeps slipping on the smooth parts of the tube/tail.

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Well that’s certainly pink

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Looks good, I found that pink gives a little bit of fluorescence vibe like UV when you shine it on colourful objects.

And it looks like everybody's photos are in the wrong orientation. About half the photos in my last post (my first Lemmy post) were anyway.

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FW1Aspheric

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Thanks. This is my first time trying it and I like the tint. Have you tried the warm one before? I also got one in cool white which is quite green and disgusting.

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Another FW3A MCU Swap 👁️👄👁️

Perfect soldering as expected. I can't help it but my OCD has made me notice that you have the red and blue wires swapped on the aux board, not that it matters in this light.

Also is that moonlight level? The lowest few levels acted weird before you disabled dynamic underclocking. I have been doing some experiments myself, with dynamic unclocking enabled and disabled. I ended up making a new smoother ramp while keeping it enabled.

Btw, what happened to your anduril2 fork? It is no longer visible on GitHub, did you make it private?

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Another FW3A MCU Swap 👁️👄👁️

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That’s the correct order

Stupid me, you are right. I can't tell "R" from "B" from the label on the actual board. I think I swapped all of mine on purpose because I wanted the sequence of colour change to go from outside to inside. Again, not that it matters, because none of mine are RGB lol.

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FW1Aspheric

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Thank you. I hope so too, and high CRI!

I just saw this posted over at BLF (credits go to koef3 and Simon from Convoy).

The tint of that sample is at or above BBL. Fingers crossed for some rosy ones when they are actually released. Though I would not use an apheric lens to make a square beam out of one. And the reflector options for 5050 LEDS in the FW1A mean that it won't be as throwy as a CULPM1 in a smooth reflector.

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Copper TS10, 3000k, orange aux with mandatory mod

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Yes and no. While you can use the aux in all the strobes with the latest firmware, there are still only 2 brightness levels (a hardware limitation), and not all of them work like you would expect.

At the moment:

  • You cannot ramp up and down, there is only a high mode
  • Candl mode and biker strobe are just constantly on in high mode and the brightness cannot be changed
  • Party strobe (low mode) and tactical strobe (high mode) work
  • Lightning mode partially works (alternates between off and high mode at random intervals)

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New Aspheric/Optic/Emitter Day, Yinding 5050 3000k for the FW1A

@TacGriz I saw that you were looking for a throwy TIR for your FW1A, how about an aspheric lens? My mod is in progress but I think it looks quite promising. From preliminary testing, the beam is nice and round with the round-die emitter. But the emitter is magnified so clearly such that the uneveness in the phosphor can be seen on a white wall. Though it won't be seen when used as a thrower in real life.