Spyke

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*Permanently Deleted*

So far it seems that known bans (except the universal one for lemmygrad) are motivated by behavior of the users, not the contents on the instance. I hope it will stay this way. They do not have to read it, you can even hide NSFW here and it works. The other instances are not advertisers who fear NSFW the most.

By flocking to instances doing defederation you encourage this behavior and eventually they are/will be the most happy to ban stuff inside. I am happy to comment from here anywhere, including beehaw etc. (which we still can), but won't bother to make accounts on closed silos.

As one user I don't think you can "strategize" better than picking an open instance that is not overrun by trolls and vandals. I think this one is good enough?

linux

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A Comprehensive Analysis of the GPL Issues With the Red Hat Enterprise Linux (RHEL) Business Model | Software Freedom Conservancy

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Context just before that quote:

As we understand it, this contract clearly states that the terms do not intend to contradict any rights to copy, modify, redistribute and/or reinstall the software as many times and as many places as the customer likes (see §1.4). Additionally, though, the contract indicates that if the customer engages in these activities, that Red Hat reserves the right to cancel that contract and make no further contracts with the customer for support and update services.

This is rich, don't know how many people are aware of that.

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Mutant madness with mods

Returning to the discussion on this topic (if low Int is viable) some time ago, I see that you raised almost no skills outside of combat. This char seems to mostly ride on mutations, which is admittedly the dimension of the game I never explored that much. I tend to always go deep into mechanics, electronics etc. So that's why I didn't see much of a path for a dumb survivor build.

So what's the verdict? Low int doable if you do char build mutations, not skills? Your mutations are from Genetic Chaos, not homemade mutagen, right? (I think that's how it works)

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Intelligence stat

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As a low int character you cannot read crucial books, even introductory chemistry probably. You have to stumble through your practical experiments, wasting tons of time and hard-to-get ingredients in failed attempts. I think this checks out from both gamist and simulationist perspectives. I mean, even someone really really stupid can learn to accomplish physical tasks (eventually) and we have specifically "applied science" in the game, not abstract theories.

Sorely tempted to ask you to create an Int 4 character and report back to us with you accomplishments, once you do reach the point of cooking up mutagen 😀

rpg

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How do I get my players to read the rules?

I don't know if you're talking in the long campaign, same players context, but I often find that for one shots around half of players, at best, skim the rulebook of the particular system. Myself sometimes I do, sometimes I don't find time. Some people, like it or not, come to a session mainly to chill and even let the others do most of the adventuring. Others engage with the adventure but don't feel like engaging with the rules beyond what the GM requires.

I'm also assuming the GM will explain the rules, and I think they are the ultimate authority. So stuff from the rulebook may not even be relevant (thrown out, replaced), and GM is the interface for the rules. I would call it OSR mentality, though some may call it glorified player laziness. But as a GM it may give you more room for your ideas actually.

I think the situation is a problem if players don't know the rules and get mad when their plans are impossible. I suppose this can happen more often with rules-heavy systems.

Anyway, I think keeping the rulebooks close to the players (either as putting them on the table or sharing PDFs) is good advice.

linux

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Keeping and running frequently used commands

Obvious things I don't see mentioned:

  • Bash scripts kept in the home directory or another place that's logical for them specifically.
  • history | grep whatever (or other useful piping), though your older commands are forgotten eventually. You can mess with the values of HISTSIZE and HISTFILESIZE environment variables in your system.

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Intelligence stat

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I agree and as far as I understand this is how it works in the game currently. I haven't created truly dumb characters to see if it would take ages to read, but minimal intelligence level to read each book also exists I think. So this is also a soft barrier to acquiring higher levels in skills.

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'Beginner's Guide to Lemmy' Collection

So are some methods of accessing communities from the federation working for people now? (ones from from Michael Altfield's guide) Earlier today I found that only manually going to lemmy.fmhy.ml/c/@ works, and now it does "404: couldnt_find_community" for a while.

Also subscribing results in "Subscribe Pending" which doesn't seem to go away. Something that will resolve itself hopefully, but reporting in case others experience the same.

dccrpg

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Favorite DM Resources?

Kind of jealous but beware of exhaustion after that much judging! 🙂 I don't know if I can be of much help beyond suggesting the vast Goodman Games catalog on DriveThruRPG (read the reviews) or The Gongfarmer Almanac volumes which are free and also contain adventures. Myself I like to cobble together dungeons from real life places, ideas from books, games etc., and random RPG materials but do this when you feel confident. One also has to have energy...

Advice, for what it's worth: I feel that from reading and watching about OSR and DCC people can get a very exaggerated idea of how big and deadly the dungeons should be, especially for non-veteran players. Myself I nerf "official" monsters and traps and still feel very close to massacring PCs all the time. Don't be afraid of adjusting to taste. A dungeon module is actually good for many sessions if they explore it thoroughly, which they probably will if you will tell them it's easy to die. Make sure they're aware of the Luck and spellburn mechanic, since the game seems balanced around this.

linux

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Trying out Linux for the first time ever today, pretty excited to make the jump.

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To add even more, to get the real error log you often have to go to console (GNOME terminal) and run the program from here (command name + enter). It will crash and leave the message you can copy. Not that different from Powershell in windows.

How to know the command name? In KDE you right click the program in the app menu (it's called Activities in GNOME as far as I remember) and go to "Edit program", where it is in the text field. For example to run Firefox, you run "firefox" from the console. People can correct me about how it works in GNOME and if there are easier ways. I've often tried to guess it, lol. Not only experts use Linux.

osr

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Why oh Why Dungeons??? Post up IRL Dungeons

Any relatively sprawling historical place can do. (Image-search for "X plans" and "X photos" where X is your place) You can annotate them with whatever theme you want, look also at real life photos for inspiration. I mean to run something like this at some point. Real life cave systems, on the other hand, are mind boggling.

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[Question] Best way to start hosting a MediaWiki instance?

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Agreed, I think hosting it on localhost not exposed to the internet is a great idea if this satisfies your needs for now. Do double-check the docs for your system if firewall disallows web server connections by default (Manjaro and Endeavour are based on Arch which is supposed to have good wiki).

Then, if you want to go online, you can export the database and put it into a server install.

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Bandits

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Bandits you consider them like ferals with guns and weapons that haven’t gone feral

One aspect of this, don't know if you know off the top of your head: can you kill them with no murder morale penalties? I remember testing this mechanic a while back and I think it was pretty funny, like you feel bad if you kill someone who tried to kill you first, but never if they are a part of quest where you are supposed to kill them. This is from my old memory so might be wrong.