Spyke

Posts

Some alien colonies were heavily polluted when warfare destroyed industrial waste containment facilities

During the Shutdown War between the alien species known as the Arweli, and the Robot collective known as Groupthink, massive planetwide bombardments occurred.

Arweli industrial planets were targeted particularly as a means of slowing their war effort. Several times, Groupthink suicide ships equipped with a preciously irreplaceable drive crystals would jump deep behind the battle lines and into Arweli territory to unleash a planet wide barrage of atomic weaponry faster than the defenses of the planets could react. The resulting devastation of industrial facilities on the surface of these planets released unimaginable amounts of toxic byproducts into the environments.

After the war, many species including humans would make expeditions to these dead worlds in pursuit of resources, but would find mutated and degraded offshots of the Arweli species clinging to existence in the ruins.

View original on beehaw.org

I run a site that archives interesting minis projects

If anybody wants to take a look. I put up posts on all kinds of minis stuff, but there is a focus on Oldhammer and scratch building stuff. I just want to show it off. I plan to keep adding and making it a kind of archive for projects that I find very cool.

Yes, self promotion. No, I don’t get any money out of it or anything. No ads. I run it at a loss, and all the minis are put up after talking with the creators

https://scratch-that.org/Open linkView original on beehaw.org

The Liefeld Colony is home to a culture of highly genetically modified humans

The Liefeld Colony was one of the earliest independent colonies that cut ties to earth's central government. The colony was dedicated to pushing the limits of genetic modification in humans to create the ultimate in physical power.

Over the years, the colony has produced more and more extreme physical advancement among most of the population. Muscles piled atop muscles are the normal physique.

There have been downsides. In the quest for this physical advancement, safety, especially relating to mental and intellectual consequences has been ignored. The average Liefeldian lacks the inclination for education, and the systems in place for the youth primarily focus on athletics and martial skills.

The colony's main super computer known as I.M.A.G.E. was originally an aid to the scientists running the research, but has slowly turned into the only entity on the colony capable of sustaining genetic augmentation, as well as running all of the utility and infrastructure systems.

The material needs of the colony are demanding, and as such many Liefeldians are employed off-world as soldiers, bodyguards, and hired goons all in the service of sending money and resources back home to the colony. Liefeldians have reputations as tenacious and capable fighters, though not to be hired on missions where minimal collateral damage is required.

(I hope my reference with these guys is just obvious enough)

View original on beehaw.org

Tim Cain is making videos which are specifically about game design but have a lot of great insights into world building

Tim Cain was the lead on the original Fallout, but also many other well regarded RPGs. He has a channel and I picked a video at random but really suggest watching them all. He has a lot of insights into designing compelling worlds that I think translates well into worldbuilding, especially worldbuilding for the purpose of running a TTRPG.

View original on beehaw.org

The very first doodle I ever did of what turned into my scifi universe

This was drawn on a post-it note while enduring cubicle life, so excuse some of the blurriness.

My main character is a woman adventurer. She is a veterna of the Shutdown War, where she was a pilot in the militia of an independent human colony that was caught in the middle between both sides of the war. Late in the war, her ship was shot down, leading to a loss of her right leg and arm. Like many veteran humans, her colony was destroyed and she ended up jobless, and inside of a corporate controlled zone. She couldn't fly ships without high end prosthetics, and she couldn't afford prosthetics. Stuck in a low paying assembly job at a ship part's subcontractor, she eventually was approached by another character who provided prosthetics in return for piloting services. There's more to that, but the TLDR is that she ended up with her own ship, along with two crewmates doing independent jobs.

The robot pictured is one of her crewmates. He was another human who served in an independent colony militia as a ground level soldier. Where he was sent had an atmosphere that had biological elements harmful to humans. The soldiers were given 'Big Reds', which were essentially cigarettes containing chemicals to counter-act the harmful elements in the air. The Big Reds were useful short term, but in the long term caused irreparable damage to the human body. Riddled with fatal illness, this character agreed to have his brain transplanted into a robot shell by a scientist needing test subjects for his radical techniques. The scientist ended up on the wrong side of the law for not paying his taxes properly, and ended up gunned down by corporate tax resolution specialists, leaving the soldier in his new robot body on his own.

In the picture the two characters are in a side adventure, being chased by a minor alien species, and in a standard amount of peril.

As you may have noticed, no names were used. This is because while this world has become extremely detailed in my mind, I am terrible at finding and sticking with names I really like.

View original on beehaw.org