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pixeldungeon·Pixel Dungeonbyriomist

Request About Blacksmith's Reward

I once posted about "Multiplied Equipment from Smith's Reforge" (https://lemmy.world/post/9169425), which have been patched in the latest update and I'm fine with that (tho maxing RoW in a farming run become so much harder now). What's unfortunate IMO is that now cursed (but identified) equipment also can't be selected for an Upgrade reward from Smith. I always consider Smith's Upgrade reward as another SoU, and you can apply SoU to a cursed equipment with some chance to remove the curse. So is it possible to revert some of the patch to let player still select cursed equipment for Smith's Upgrade reward?

PS. Far from the best in Engrish, hope this post is understandable and not offensive.

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4
pixeldungeon·Pixel Dungeonbyriomist

Blocking weapons and Chalice's Pricking

"The damage is reduced by armor and most damage reduction effects like herbal armor and rock armor, but not by glyphs."

So, will blocking weapons (Rapier, Q Staff, Shield, Katana, G Shield) help reduce the pricking damage received from upgrading the chalice?

Edit : Sorry, seems like my bad english strike back. To make it clear, I did not mean the blocking enchantment but weapons with blocking capability (as listed in previous paragraph).

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pixeldungeon·Pixel Dungeonbyriomist

Multiplied Equipment from Smith's Reforge

For this to works, one of the similar equipment must be LOWER in level. Haven't tested for thrown/wands and for items with same level. So if one of LOWER leveled equipment are CURSED and EQUIPPED (can't be unequipped), for some reason it will not be destroyed by reforging process.

First case I encountered was with Displace Plate +2 (equipped) and Anti-Magic Plate +3. Reforging result was Anti-Magic Plate +4 but somehow the cursed Plate +2 were still intact and equipped. Then I tried again with Curse Infused RoW +0 (equipped) and RoW +9. I was able to get RoW +11 by reforging twice using the same cursed RoW + 0, and it was still intact after the second reforge! Proof for the second case below via imgur.

https://imgur.com/a/2pAiWR0

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10
pixeldungeon·Pixel Dungeonbyriomist

Fixed circle of enchantment?

In my recent "Ultimate RoW" run, the reason why I ended up with so many excess +12 equipment was because I want to get grim on bow. After maybe 100+ stones later and I ended up settling with vampiric.

What I observed was the enchant keep looping around several enchantment and not totally "random", not really in fixed order so I guess that is the random element. So if grim are not in that particular loop then I will never be able to get grim from stone enchant.

Is this observation true? If yes, then how I change or break out to another different loop?

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3
pixeldungeon·Pixel Dungeonbyriomist

(VCL-YRX-MRQ) the easiest seed I've ever played, no challenge but no SoU ascension!

There was RoMight +2 and a Trans Scroll in sewer, so I got RoHaste +2 instead. A chill sai +1 and runic +1 in prison and battle axe +2 near blacksmith. There are 2 plate by the time I got to F19, one of em are +2 from grave. There are also one more +2 ring which I trans'ed again to arcana then I reforged with another arcana I found. Elastic glaive +1 from statue in city (upgraded with blacksmith) and Kinetic GShield +2 from altar in demon hall.

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pixeldungeon·Pixel Dungeonbyriomist

Huntress new T2 "Liquid Nature" made dousing fire with any pots except frost almost impossible

Somehow, when you threw a pot to yourself, it did not immediately doused the flame periods. To me it seemed to douse the flame on character, but not on the tile itself, causing the grass from talent's effect to burn and ended up burning you again. Would be nice if the talents only limit to drinking the pots, not throwing. Someone have also complained that the new talents made the flame pots more lethal, but unnecessarily so especially when breaking barricade as you might ended caught up in the flames. Sure you can just use other means, but that might not always be available.

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pixeldungeon·Pixel Dungeonbyriomist

If I skipped imp quest and went ahead exploring demon hall, can I do it later and also get the shop in the end?

For context, I currently on a RoW run and want to do sad ghost + RoW farming on F16 to simultaneously farming wands. I want to stay at Lv 17 so the bat can still drop some stuff. If you say "F18 have more shaman spawn rates", true but then I have to clean up some DM 200 which slows down the farming a lot. F17 already have spinner which will make me goes past the bat exp cap.

Edit: i got the RoW from hero's remain, so I immediately have RoW +3 at F2

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5
pixeldungeon·Pixel Dungeonbyriomist

(Shattered) Which class would be most OP if it were to have both of it's subclasses perks and talent options at the same time?

Might be a bit early considering a new class about to come, but whatever. I asked this because I often tought "would be nice if my warden can have sniper's farsight and shared enchant". So, lets say you can choose every T3 for both subclasses and you get total 11 talent point in T3 (13 with inspiration) instead of 8. Which class would be most OP?

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