Spyke

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reddit

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Is there any feedback of the current blackout? Feels like everything will be over soon and it's going on like before.

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I second this, and it has been bugging me since people started talking about the blackout. I think the big issue is that the people organizing the 48hr blackout are the mods. These are the people that have invested the most into reddit, and they dont want to give up that investment into their subreddits. They don't want to leave reddit, and giving people an agreed upon alternative would be permanently fracturing their little fiefdom. They want to make a statement, and then for things to go back to the way they were, hoping that their tiny act of defiance makes a difference. The migration has to be led by users, but the issue of fractured lemmy communities is going to be hard to navigate unless lemmy introduces a way for communities to link together.

gamedev

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Tips for my first game jam?

Re-iterating TeaHands and Walops points. I think for me the biggest one is to start small. Like..pick something small, and then go smaller than that. I find that it can be useful to set a bronze/silver/gold endpoint for yourself:

  • Bronze is something you are sure you can complete in the time frame.
  • Silver is where you think you can get to if you really push yourself and nothing bad happens
  • Gold is where you can go if everything goes right all the time.

This can help with motivation, because "failing" can often make you stop working because you de-motivated yourself, but not quite reaching your furthest estimation is motivation to push yourself.

Also something to keep in mind is that if you don't make your bronze goal at first, this just means that you have a skill that needs to be improved: scoping. This is something everybody struggles with. I have been a professional gamedev for 10 years and I still scope things to how I think things should go, or I scope time to "feature-complete" (ie it ticks the all the boxes it was supposed to), but not "complete" (there might be bugs, the art doesn't look right/etc..)

Also, version control is super useful, not just for tracking down bugs as Walop called out, but also for motivation. If you commit at least one thing at the end of everyday, you are basically keeping a journal of your work. This can be useful to look back on and realize even if you feel like you didnt get that much done, you can go back and see "hey I actually did all this stuff over the last week!"

gamedev

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What's your current project?

My current project is a bartender management game. You have to manage tending bar and giving people the right drinks with handling people getting too drunk and puking/fighting/etc.. Still trying to figure out if/how I want to integrate making cocktails rather than just serving 1/4 beers.

gamedev

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What's your current project?

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You know there really should be, but I am awful at socials and never post. I have a mastodon (@[email protected]) where I very occasionally post. I did a refactor recently and that took up a bunch of my time with no visual changes so I stopped posting updates. This is a good reminder that I should get back to regularly doing that!

It's still in prototype stages, I almost have the core loop implemented. I should open up a beta or something when I get it to a good stage.

gamedev

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Collection of relevant communities

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Honestly this seems like the biggest downside of federation. It makes sense for like furry_gamedev to have its own community, but having multiple general purpose gamedev communities seems like unnecessarily splintering. I wonder if Lemmy will either add a way to combine them on the user end, or for the community side to be able to link themselves together.

The more I think about it, the more I like the idea of communities acting as entry points. Each one could act as a "node" which helps for redundancy in case one goes down, and if it only works one way then a community could remain separate if they really wanted to, but the larger community could still have posts from B showing up.

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Blood Bond Rework

I'm totally fine with it. Crytek has done a good job of releasing constant content to the game without a cost to the users, and for a much longer time than other games. I think the DLCs are sometimes overpriced, but that hasn't stopped me from buying them when I really like them, or buying the mediocre ones in bulk when they go on sale, as I want to support the development how I can.

gamedev

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Welcome to the GameDev community!

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I've been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn't that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.