Spyke

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rpg

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How Much Setting in a Rulebook?

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5e rulebook has a very weird balance of lore/rules. There is so much lore, like pages for each race, but they are fairly vague. I have a hard time imagining anyone using the loosely Tolkien races strictly as presented in the rulebook. So I ask why so many pages dedicated to that?

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How (not) to Write a Rulebook

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I got a lot of comments (including people arguing a ton and being asshats in the comments, because reddit) but blank page/rubber duck method was very practically useful for getting me unstuck. Thanks for the good practical technique.

rpg

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How Much Setting in a Rulebook?

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Blades is incredibly slick in it's design. I think it's the best example of modern design where the mechanics and lore lean on each other. Because of the way many of the setting decisions are designed in subtle clever ways to add to the play, it makes me intimidated to run it, because I'm worried I'm going to get it wrong and weaken my game. I would have to do a lot of studying and run it a few more times before I felt I was really getting it.

rpg

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How Much Setting in a Rulebook?

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"Rules are IMO less important than setting" that's the hottest take I've gotten so far. I agree in spirit. I love it when the rules get out of the way of narrative and immersion. That's probably why I love Electric Bastionland so much. It's got a real solid simple foundation that I can use for any story about exploring a dangerous space.

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Community introduction

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My only experience with that stuff was the licensed stuff from a million years ago like TMNT/sailor moon, . I cannot imagine trying to run anything legit in that system. It must have changed a lot right?

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Work Exchange: Proofreading Rules

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Sorry for the late reply, I'm new to Lemmy and I guess I don't have notifications set up correctly. I have been getting a bunch of hits from reddit, and a couple from here, but your game is next on my list. Your link doesn't like my script block, but I think I got it to load finally.