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[DEV] Cleric Hero Select
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I had the same thought about pre-identifying purity and remove curse. That would be especially nice in the early levels of a high challenge run.
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[DEV] Cleric Hero Select
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I had the same thought about pre-identifying purity and remove curse. That would be especially nice in the early levels of a high challenge run.
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[DEV] Cleric Spells: Guiding Light
Nice! Inspired by Guiding Bolt and/or Faerie Fire? 🙂
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Spawn rates??
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Thanks for the reply, and apologies for taking so long to see it. I'm not in the habit of checking lemmy regularly yet.
The comments I'm talking have been going on since before 3.2, probably since shortly after 3.1 was released. So it makes sense that the room changes from 3.1 could be the issue.
I get that people sometimes find patterns that aren't really there, but, respectfully, those room changes and their repercussions might be worth reviewing somewhere down the line if you have a chance.
Thanks!
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[DEV] Cleric Spells: Guiding Light
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Nice! (And yeah, there's a crazy amount of inspiration over there, if you can adapt it to the SPD mechanics).
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Projecting enchantment + Glaive + Arcana =
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Why not just speed augment your glaive? There's a tradeoff in damage, sure, but you still get the range (and mathematically, the damage tradeoff should work out to an equivalent DPS, just without getting hit twice in a row every other turn while waiting for your glaive).
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[DEV] Coming Soon to Shattered: Thrown Weapon Sets!
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Interesting that berserker is now the strongest subclass - I assume his advantages still disappear entirely when running with FIMA, though?
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[DEV] Coming Soon to Shattered: Thrown Weapon Sets!
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Oh, that makes sense.
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aScEnd3D w1Th jUs7 4 Cl0Th aRmOr!!11!1!1!
I mean, most armor in FIMA isn't all that different from cloth armor.