Spyke

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godot

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Difficulties with retrieving the selected file from FileDialog

file_path = await new_dialog.files_selected

You probably want file_selected, not files. When the file mode is set to single file, then only file_selected signal is emitted, and when the file mode is set to multiple files, only files_selected is emitted. So if you use await files_selected when file mode is set to single file, then it will be stuck forever.

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