Spyke

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Nintendo takes down over 400 GitHub repositories for Switch emulators in one go — Relentless DMCA strikes tied to piracy concerns over illegal cryptographic keys

My reading is this: Nintendo is paying a lawyer firm that, unfortunately for Nintendo, can't do all the things Nintendo dream (ie: physically slap in the face whoever is NOT actively give them money) because they loss most cases, and when they lose a case... that's a precedent.

However, the lawyer firm is taking money from Nintendo, and they would like to keep doing so; unfortunately for them "doing nothing" is not a good call to keep the Nintendo money flow in their pocket.

So, they figured this out:

Point A: Microsoft want to be friend with Nintendo (Nintendo publish few games on Google's Android and MS hope Nintendo will consider MS's stores too).

Point B: Microsoft own Github, and Github has to please whosoever Microsoft wants pleased)

Point C: lawyer send letter to MS-github: "we represent Nintendo, and Nintendo would be pleased if you do this unlawful thing and you show off your shitty EULA against these poor bugger like it was actual law". MS-Github obbey hoping some Mario's money will come in MS-store later or extremely later (which is "sooner or late", but for very desperate simp)

Point D: lawyer present Nintendo their "doing" as it was actual lawyer job to ignorant morons; being as such, Nintendo pays.

games

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Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

One year ago, right at the beginning of the petition, PirateSoftware came out misreading the initiative by suggesting the idea the petition was about forcing indie developer to host their server, at their expense, forever and other stupid idea on this line. A fabricated these narrative to act as the typical popular youtubers that say endlessly: "this is st0pid, they are st0pid". The fabricated narrative confused other popular YouTubers with mixed feelings; and there was very little support. This assured PirateSoftware the first place on the youtube rankings when you search for "stop killing games", plus had lot of kids brainwashed into thinking " this is st0pid". This kind of criticism never went away completely, the were partially silenced by the very recent roaring as people understood correctly what it was actually about. As SKG keep hitting its milestone the angered roar did lowered, so now you can ear again the "this is st0pid" team

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#StopCensoringGames [Movment against payment system (such has Visa, Mastercard and Paypal) attempts to regulate censorship above the government]

https://automaton-media.com/en/news/nier-creator-speaks-out-against-payment-processors-pressuring-japanese-adult-content-platforms/

It’s a security hole that endangers democracy itself.” NieR creator speaks out against payment processors pressuring Japanese adult content platforms

NieR creator Yoko Taro comments on the series of instances of Japanese adult platforms being pressured by credit card payment processors.

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'Apple and Google have a totally broken vision for the world': Epic CEO Tim Sweeney vows to 'keep fighting on until there's an ultimate victory'

'keep fighting on until there's an ultimate victory'*

  • (asterisk). "their ultimate victory"... the day Apple and Google gives the little shit they want for themselves, Epic return to be a good servant: exactly as they are for both Microsoft, Sony and Nintendo today. We get the stuff we want, then screw everybody else.

You didn't see Tim Sweeney that much active in the campaign for StopKillingGames: let's make sure only publishers, and the publisher we're happy with, to have political weight.

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After Buying Up Studios, Xbox Says It Doesn't Have The Resources To Run Them

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I think the "Microsoft dilemma" is between Making Some Money vs. Take All The Money.

If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.

By acquiring studios they are making sure that good franchises "don't make all the money... yet" (on competing platform like Steam, Playstation or Switch, but also Android/iOS)

They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money

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Why FitGirl won't die: The repacker millions of gamers depend on in an age of surveillance

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I actually didn’t know that the whole point of fitgirl was for compression

The whole point of view of the article is about people from countries that can't afford the modern AAA price, internet bandwidth... and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on "Ultra settings"; not the customers running it at very low).

As aside note, piracy isn't even about piracy itself anymore: someone who buy an AAA videogame on "exclusivity store" (such as Epic)... soon or later will discover that's easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) ... rather having set up those 2+3 launcher per PC.