Spyke

Replies

Comment on

[Discussion] [Idea] Steam Machine sold without ram and SSD: how much you think should cost; if you'll find a worthy alternative (you'll need to find your own way to supply ram/space)

Reply in thread

The point of a “box” like this is an out-the-door experience that anyone can jump into.

The idea is not "get rid of all Steam Machines with ram/sdd and sell only the barebone ones".

The idea is "add a selling option"; then let buyers, with their money to decide if they want to pay premium for the "out-the-door" thing, or they are looking for something to mess with.

Both kind of clients.

...at the same time (some may want to buy 2 mismatched Steam Machines: one with and one without).

As per "shifting" infrastructure or whatnot. We're talking pre orders here. "Worst" case scenario no one buys the barebone one or just few: in this case you get little efforts in telling those "extra clients" to wait a bit longer (patient gamers are happy if they get to pay less and have better bugfixed systems).

On the other side, if the volume of the barebone match or surpasses the "premium" one... well, Valve got the answer they need to get rid of the ram cartel.

Valve is not making you paying "premium price" on ram because Gabe need a new Yatch. Valve is making paying "premium price" on ram because the ram cartel need a new Yatch.

Comment on

[Discussion] [Idea] Steam Machine sold without ram and SSD: how much you think should cost; if you'll find a worthy alternative (you'll need to find your own way to supply ram/space)

Reply in thread

That would be up to the customer to choose. The purpose of any product is to be sold/not sold, everything else is just PR and advertisement.

If ram/ssd suppliers force your product to lose its purpose (due the price being too high), there's no purpose to defeat since there are no sales at all (aside for scalpers that buy everything for speculative hopes/purposes)

Comment on

[Discussion] [Idea] Steam Machine sold without ram and SSD: how much you think should cost; if you'll find a worthy alternative (you'll need to find your own way to supply ram/space)

Reply in thread

source

GPU: Semi-Custom AMD RDNA3 28CUs, 2.45GHz max sustained clock, 110W TDP
RAM: 16GB DDR5 + 8GB GDDR6 VRAM
Power: Internal power supply, AC power 110-240V
Storage: Two Steam Machine models:
 512GB NVMe SSD
 2TB NVMe SSD

Wi-Fi: 2×2 Wi-Fi 6E
Bluetooth: Bluetooth 5.3 dedicated antenna
Steam Controller: Integrated 2.4 GHz Steam Controller wireless adapter
Displays:

DisplayPort 1.4
Up to 4K @ 240Hz or 8K@60Hz
Supports HDR, FreeSync, and daisy-chaining
HDMI 2.0
Up to 4K @ 120Hz
Supports HDR, FreeSync, and CEC

USB:
 Two USB-A 3.2 Gen 1 ports in the front 
 Two USB-A 2.0 High speed ports in the back
 One USB-C 3.2 Gen 2 port in the back

Networking: Gigabit ethernet
LED Strip: 17 individually addressable RGB LEDs for system status and customizability
Size: 152 mm tall (148 mm without feet), 162.4 mm deep, 156 mm wide
Weight: 2.6 kg
Operating System: SteamOS 3 (Arch-based)
Desktop: KDE Plasma```




games

Comment on

Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

One year ago, right at the beginning of the petition, PirateSoftware came out misreading the initiative by suggesting the idea the petition was about forcing indie developer to host their server, at their expense, forever and other stupid idea on this line. A fabricated these narrative to act as the typical popular youtubers that say endlessly: "this is st0pid, they are st0pid". The fabricated narrative confused other popular YouTubers with mixed feelings; and there was very little support. This assured PirateSoftware the first place on the youtube rankings when you search for "stop killing games", plus had lot of kids brainwashed into thinking " this is st0pid". This kind of criticism never went away completely, the were partially silenced by the very recent roaring as people understood correctly what it was actually about. As SKG keep hitting its milestone the angered roar did lowered, so now you can ear again the "this is st0pid" team

Comment on

#StopCensoringGames [Movment against payment system (such has Visa, Mastercard and Paypal) attempts to regulate censorship above the government]

https://automaton-media.com/en/news/nier-creator-speaks-out-against-payment-processors-pressuring-japanese-adult-content-platforms/

It’s a security hole that endangers democracy itself.” NieR creator speaks out against payment processors pressuring Japanese adult content platforms

NieR creator Yoko Taro comments on the series of instances of Japanese adult platforms being pressured by credit card payment processors.

Comment on

'Apple and Google have a totally broken vision for the world': Epic CEO Tim Sweeney vows to 'keep fighting on until there's an ultimate victory'

'keep fighting on until there's an ultimate victory'*

  • (asterisk). "their ultimate victory"... the day Apple and Google gives the little shit they want for themselves, Epic return to be a good servant: exactly as they are for both Microsoft, Sony and Nintendo today. We get the stuff we want, then screw everybody else.

You didn't see Tim Sweeney that much active in the campaign for StopKillingGames: let's make sure only publishers, and the publisher we're happy with, to have political weight.

Comment on

After Buying Up Studios, Xbox Says It Doesn't Have The Resources To Run Them

Reply in thread

I think the "Microsoft dilemma" is between Making Some Money vs. Take All The Money.

If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.

By acquiring studios they are making sure that good franchises "don't make all the money... yet" (on competing platform like Steam, Playstation or Switch, but also Android/iOS)

They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money

Comment on

Why FitGirl won't die: The repacker millions of gamers depend on in an age of surveillance

Reply in thread

I actually didn’t know that the whole point of fitgirl was for compression

The whole point of view of the article is about people from countries that can't afford the modern AAA price, internet bandwidth... and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on "Ultra settings"; not the customers running it at very low).

As aside note, piracy isn't even about piracy itself anymore: someone who buy an AAA videogame on "exclusivity store" (such as Epic)... soon or later will discover that's easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) ... rather having set up those 2+3 launcher per PC.