Spyke

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Oh no, I'm being converted...

Tales of the Jedi did a really good job fleshing Dooku out. many star wars villains are unambigiously evil- that's what happens when dark wizardry is very real and a viable career path i guess- but Dooku really thought he was doing the right thing at first, like a more selfless Anakin. a lot of Star Wars media does a great job illustrating that the Republic and the Jedi were deeply flawed, but don't make the jump to saying that many if not most planets joined the CIS in good faith for that reason- i guess because the new non-droids we see in the CIS are all asshats or aforementioned evil wizards, but still! the fight against the republic and the rebellion against the empire were essentially the same conflict from a certain point of view...

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Fudging rolls is the path to the dark side...

i'm kind of torn on this. because, if the dice are the be-all-end-all, why have a GM at the table? i'd wager the vast majority of GMs tune difficulty and pacing on the fly without realizing it, even if it's just "i'm gonna skip this last encounter because we're already a half hour over and i have work tomorrow" or even just "wow everyone is bored as shit right now, we outta pick up the pace" but on the other hand, I have seen a fee bad rolls in a low-stakes encounter spiral into a character dying, and it was cool as shit. that's part of the magic of rpgs- no do-overs or back to the title screen, instead the rest of the party (or the whole party if the player rolls a new character) needs to contend and deal with being down a person. in our case we had to drag a corpse across a continent to get to a cleric powerful enough to bring him back, and in doing so accidentally let the big bad into the otherwise secure city limits. we would have completely missed out on all of that if those dice were fudged. i guess it all down to context- fudging to prevent the GM railroad from being derailed robs you of experiences, but we also have GMs at the table for a reason, and i'm ok with them using fudging when they feel it's warranted so long as they're not abusing it to the point where there's no risk to anything. at the end of the day, if we're all having fun, i trust the GM with whatever they're doing, and if we're not, fudging is probably a symptom of whatever actually is the issue

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The Ten Forward Hot Take Thread

i never got where people thinking burnham is a mary sue comes from. the whole concept of her character is that she's a cowboy loose cannon without the competence to back it up. it's specifically a subversion of every time our hero breaks the rules and steals The Ship and it ends up being ok because they saved the day or stopped the big war or whatever. the series starts with her trying to do just that, bringing about what she wanted to prevent, and getting arrested for it!