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qudCaves of QudbyVizzerdrix

Caves of Qud dev teases "at least three" expansions for the sci-fi roguelike

This announcement flew a bit under the radar for me. Interested to see what it will bring. New types of playable creatures sounds intriguing for sure

"We're going to be focusing development into a few big expansion packs that will come out one by one over the next few years," Freehold explains. "Each expansion pack will be paired with a big update to the base game. The base-game updates will be free, and the expansion packs will be purchasable as DLC. The first one will likely come out sometime next year. We have at least three sketched out, but time will tell what they look like beyond the first."

As for what we can expect, Freehold suggests "things like new types of playable creatures, underground villages, new mechanics, and expanded lore." It says that, with each release, "both the expansion pack and its paired base-game update will have a lot of stuff in them," but notes that it will decide on a case-by-case basis whether features feel like core upgrades or something better suited to the DLC.

Caves of Qud dev teases "at least three" expansions for the sci-fi roguelikehttps://www.pcgamesn.com/caves-of-qud/dlc-expansions?callback=in&code=YZY5N2JIMTGTMJLMNY0ZZJCXLWE0ZTUTYZM1NJE4MDFHMJM2&state=27710584329544d6a091c8c824705622Open linkView original on lemmy.world
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qudCaves of QudbyVizzerdrix

How hard do you dump your dump stats?

I've been making some builds and wondering how unbalanced my stats should be in creation... up to 18 points (pre modifiers), one statpoint costs 1 point and above it costs 2, so I have been leaning towards quite balanced setups, where I don't buy many of the 2 point increases at all and then also have all stats at 16-18. Just not sure if that's the way to go, or if I should actually dump sole stats harder (e.g. Int or Ego) to get a bigger + in my main stat(s)

View original on lemmy.world
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