Spyke

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An example of one of my sophonts writing system

Vreem are a bug like sophont species roughly the size of a crow. I figured since they have crab claws they would have a hard time using cylindrical writing tools so I came up with a stamp like pen instead. This is an example of Khlhk one of many vreem languages in my setting. It uses a vertical script of lines and dots and is an agglutination heavy language, so an entire sentence or phrase is also a single word.

Also an example of some graffiti with a stylized version of the script.

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magic and psionics how to make the two feel distinct

I'm working on making my own ttrpg, a mystery action game where you play as a Psyker , think a combination of Call of Cthulhu and earthbound. The setting is suppose to be sort of a kitchen sink encompassing almost every type of supernatural entity or phenomenon and I'm struggling to come up with an origin and general vibe surrounding magic and witchcraft. I want it to be distinct from psionics with the two not encompassing the same abilities while at the same time making magic useful and interesting in case players want to interact with a potential magic system.

As of right now, most abilities i can think of can easily be done with psionics in some way so what would you say are some distinctly "magic" like abilities that you generally don't expect psionics to be able to do.

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