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Godot: The Good, the Bad, and the Ugly
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@ShittyRedditWasBetter @vivadanang if my life is on the line I wouldn't put trust in any business's proprietary black box solution.
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Godot: The Good, the Bad, and the Ugly
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@ShittyRedditWasBetter @vivadanang if my life is on the line I wouldn't put trust in any business's proprietary black box solution.
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FOSS Smash Bros, would like ideas.
@MarshReaper replicating the hook of Smash seems unfeasible (your favorite characters smacking each other). Finding libre characters isn't hard but finding ones to fit the gameplay might - is having Tux the main appeal? I would look at what other clones have done and try to replicate them but with a twist.
Maybe the twist could be something to do with it being FOSS. Like you can "read the source" of the opponent, or modify your character's abilities per match.
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Godot 4.3 FINALLY fixes web builds, no SharedArrayBuffers required!
@popcar2 guess I've been lucky, just enabled sharedarraybufffer and worked on itch
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Godot is not the new Unity - The anatomy of a Godot API call
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@abbotsbury @BrikoX
Consider checking out the feature requests to see if specific changes you like are planned (or not for core). They won't predict the future exactly but should make things more clearer.
https://github.com/godotengine/godot/blob/571cd0eb791b37e9a8adda9f909251138170f6b7/CONTRIBUTING.md
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Godot 4 Help Understanding Signals
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@plixel @Rodeo if the parent is creating the children at runtime then that's the time to connect signals in code.
If the child already exists as part of the parent's scene you could connect it's signals in the editor (built-in signals or your own signals). Then in code just run singal_name.emit(args) when needed. You can still connect them in code if you want [e.g. iterate over get_children()].
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FOSS Smash Bros, would like ideas.
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@john89 @MarshReaper it's all fun and games untill Nintendo get you put in jail.
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FOSS Smash Bros, would like ideas.
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@MarshReaper a rock paper scissors approach could be a good choice. If it isn't a core mechanic then yeah it's just extra complexity (not worth having to start with).
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Introducing Godots: Ultimate go-to hub for managing your Godot versions and projects!
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