Spyke

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Why does it seem like desert cultures tend to cover most of their body, while tropical cultures tend to wear very little clothing?

From someone who lived in a place with very dry dessert like climate and moved to one that is next to the sea. It is all about humidity. In most dry climates your biggest problem is direct sun-contact. Sun will literally start to burn your skin as soon as you are out but you will be fine in a shadow. In a humid climate sun will not burn as much. But air becomes very heavy and you start to sweat non stop. So in dry climate you want a thin, preferably white clothing to prevent sun contact. While in humid climate you want as little clothing as possible.

Hovewer if you are gonna be out in sun for a long time especially in summer. You should cover your body at least your head and your body if you don't have a sun screen. People living in forest doesn't need to do this because they will mostly be in shadows from all the trees.

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What made you pick the Lemmy server you are on?

There is several of factors you should consider:

  • Does it have a healthy amount of users: between 1k-10k users are probably the sweet spot right now. You don't want too many users because it will cause performance problems. And instances with too few users has too many unknowns.

  • read the rules see if you agree: servers can have wildy different rules ranging from no NSFW to no downvotes. If they don't have any rules that is a red flag too. You want an active moderation so the instance doesn't get run over by bots.

  • Does it look low effort: check the banner, how the announcement formatted.

That is probably all the basics

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What programming language would be the best to learn to develop a game from scratch?

If you are new you probably want to decide which game engine you want to use first, then learn one of the languages that engine supports.

Most popular choices would be: Unreal engine, Unity and Godot. Hovewer if your goal is to get into game dev industry by far the most popular language would be C++ followed by C#.

Depending on the scope of your game(if it is a very simple 2d game like 2048) you might want to consider Python too. it is known for being one of the easiest languages to learn and you will have easy time researching the points you get stuck on.

piracy

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preach

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I mean if I am not paying either way me ingesting that content or not makes 0 difference to the producer. It is the same logic as throwing excess food to the trash so homeless can't eat it.