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This actually really works well, because the roll modifier is based on questions. Like if you want to manipulate a social superior, you ask “Have you caught them in a good mood”, “Does your well-being directly affect theirs?”, and another “class”-specific (actually a “playbook”, but similar) question. Each “Yes” gets a +1 to the die roll. So it’s all based on role play!

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Similar to other PBTA games, in that you just have harm moves, but there’s a lot more of them. Most are keyed to your weapon, so you could only use Cleave (smash up armour) if you had a large sword, for example. The basic weapon moves include a nice grapple move that also works for quick duels.

There’s enough options to set your Vagabond apart, while not being too complicated. I was able to make a real wrecking ball of an owl knight (FOR JUSTICE!)

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