Spyke

Posts

RimWorldPorn·RimWorld GallerybyPyro_Clastic

Devilkins hollow final base. 500%dif.

After 17 in-game years , this colony evolved from a small survival start into a fully realized ultra-tech civilization. Spanning three separate bases and multiple generations of colonists, the settlement grew into a highly organized, heavily modded powerhouse with custom xenotypes, full augmentations, and legendary gear across the board. At its peak, nearly 40 colonists called this place home before the colony was ultimately refined down to a chosen few to complete the Archo Nexus. What started as a struggle to survive became a story of control, expansion, and finally ascension—marking the end of a months-long journey and one of the most ambitious runs I’ve ever completed.

View original on rimworld.gallery
RimWorldPorn·RimWorld GallerybyPyro_Clastic

Devilkins Hollow — 12 Years, 24 Colonists, 500% Difficulty

Twelve years. Twenty-four colonists. One tribe that refused to die.

Devilkins Hollow, heart of the Blue Mule Confederation, began as a humble tribal settlement. From its first fires and crude shelters, it has grown into a fortress of survival, knowledge, and stubbornness. Every raid, every animal attack, every disaster only forged them stronger.

Now, on their second map, they have completed all research — at 500% difficulty — and the path to the Archon Nexus ending lies ahead. alittle under 100 mods on a server with a buddy using rimworld Together

View original on rimworld.gallery
RimWorldPorn·RimWorld GallerybyPyro_Clastic

Frostfang Tribe — Saga at Its Peak 400% difficulty • 50× aging • ~850+ mods. Game died colony still thrives

This is where my Frostfang Tribe run ended — not in defeat, but because the colony became too large to keep playing.

The turning point was the death of our Jarl, Rothgar. A legend in his 70s, with hundreds of kills.

During a hunt, two Spinosaurus ambushed the party. Rothgar held them off long enough for his great-granddaughter to escape… and was ripped in half.

One day later, his wife — the Shield-Lady of Frostfang — went berserk. No mercy. No retreat.

She slaughtered 456 enemies in her life. and a few colony members before the colony finally brought her down. She died standing, blade raised, rage unspent.

And still — the Frostfangs endured.

The children who watched their elders fall grew into warriors, leaders, and heroes of their own. The halls filled again. The tribe thrived.

Eventually, there were too many pawns, animals, and stories running at once. The TPS died long before the colony did.

So this screenshot isn’t the end. It’s the saga frozen at its peak.

Sometimes a RimWorld run doesn’t end in death — it ends when the story becomes too big to move forward.

View original on rimworld.gallery

You reached the end