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Devilkins Hollow — 12 Years, 24 Colonists, 500% Difficulty

Twelve years. Twenty-four colonists. One tribe that refused to die.

Devilkins Hollow, heart of the Blue Mule Confederation, began as a humble tribal settlement. From its first fires and crude shelters, it has grown into a fortress of survival, knowledge, and stubbornness. Every raid, every animal attack, every disaster only forged them stronger.

Now, on their second map, they have completed all research — at 500% difficulty — and the path to the Archon Nexus ending lies ahead. alittle under 100 mods on a server with a buddy using rimworld Together

View original on rimworld.gallery

I put together a quick timelapse of the colony evolving throughout the entire run so far. The colony’s still growing and is currently on its third map, so this isn’t the end yet.

I did use an outpost glitch to keep my colonists and equipment when switching maps, so everything carries over as one long campaign.

If you’re curious, here’s the video: https://www.youtube.com/watch?v=h6LFbvLt91g .

2
lemmy.world

Circular base but no yunners? Missing out on that mood boost there mate. Or is this a war crime minimal run?

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lol i left them behind at the 1st base havent had time to grab more yet. been using the crap out of laborers from the empire though thats a first for me.

2

You reached the end

Devilkins Hollow — 12 Years, 24 Colonists, 500% Difficulty | Spyke