This is about interesting ideas or strategies to make coming back to Shattered Pixels as fresh and fun each play through after burning over 100s of hours with the great game.
Like talking about self imposed rules or mixing different styles etc..
SPD offers so much room for experiment that I always wanted to know how other (expert or veteran) players make their play through interesting?
To begin on a simple note:
I like playing with swarm intelligence and hostile champions irrespective of the hero type. It brings challenge by default to otherwise normal difficulty which makes it by preferred style in addition to any other self imposed rules
I am reporting an odd placement on the floor that looks like a hidden wall but its inactive or doesn't exist though I am not sure if it's a design error and so sharing for Evan to look into it.
This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.
2.5.0 update has made certain changes that I find it disappointing than the previous one.
The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.
Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.
I think there's no need to tinker with the format. It was perfect in its presentation until now.
What's the logic behind adding grass and other icons to the floor details?
It's quite distracting.
Please restore the journal to its original format.
I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?
We do get a notification in green indicating a +5 boost to accuracy, health, etc
Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?
After zapping magic missile I had this empowering effect ( at the top ) activated but, as you can see, the effect doesn't actually happen - no increase to other wands levels
AFAIK any wand will have a +1 increase in level the moment you zap magic missile, or am I getting it wrong?
Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.
But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?
My suggestion is to have 1 more SLOT exclusively for artifact!
BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.
This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum
I am also open for any other use case for 1 more SLOT apart from artifact
As per shattered pd wiki, "boosting a glyph further increases effect of the wearer"
My questions
Boosting a glyph means upgrading the armor?
If I apply a glyph on a armor +6 then its effect will be automatically boosted by the level of armor?
Lastly, if I apply a glyph on low tier armors like leather or cloth then the chances of the effects of glyphs are better with subsequent upgrades than a plate armor?
I am running a warlock mage with wand of living of earth as primary wand. Need some clarity on how useful soul siphon is? Does it automatically trigger soul mark? Is there any health transfer to the hero?
This topic is about my feedback (v2.2.1) on observations and a couple of questions
Observation - When I leveled up and stepped on a swiftthistle plant on the floor at the same time, I noticed an interesting thing. Not only the time around me freezes but even the "level up" animation too. Check the image with those stars around the hero icon immediately freezes after the swiftthistle comes into effect. This isn't a criticism but sharing an observation, which my interest Evan!
Ring of Wealth - Another unusual thing happened while playing with a ring of wealth+0. While fighting the swarm of flies, one of them dropped a ring. I expected a +0 RoW to drop a +0 ring but to my surprise it dropped a ring of furor+2. Is This normal or a bug? AFAIK a +0 RoW can never drop a higher than +0 item and here I had a +2 drop.
Lastly, I am sharing the mage seed - SXM-WDW-VDR. So far I played the sewers region and its already a great starter with a leather armor +3, leather armor+1, ring of wealth+0, wand of fireblast, blooming staff, cursed horn of plenty and a well of health. I could be missing some hidden floors though.
I've noticed there are way too many scale armors dropping across the system, be it chests, ghosts, enemies, randomly placed items or ring of wealth, which is quite unusual unlike the previous versions. I am not saying it based on a few games but my experience with over a lot of playthroughs with different classes. Unfortunately, I couldn't take a screenshot of a particular seed but this seed generated over 12 scale armors throughout the game with maximum in caves region alone. This confirmed my suspicion there's something wrong with item generation wrt scale armor just like previously reported when it comes to a few wands generating more often over others.
Has anyone experienced the same? Do you think 2.2.1 drops a lot of scale armors?
Also, I would like a clarification wrt floor generation. Are items calculated for drops when player reaches a floor or interacts with a chest, OR the game calculates all the items to be dropped for all the regions (sewers to yog level) immediately upon generating a seed on level 1 itself?
Sharing an interesting seed with good number of items found in early regions of sewers and prison.
The most important item is ring of might and you'll have it twice! Another interesting item is a +2 wand (listed below)
NOTE: The list of items is based on exploring until the prisons region. So, there are many more surprises waiting later :)
Also, I couldn't find a single identify scrolls. Its only available in Prisons and Caves shops. So, you may want to spend some time killing DM-100 to grind for identify scroll drops.
Here's all the items available till Prisons region
::: spoiler spoiler
Four transmutation scrolls (including drops from DM-100),
Two stone of enchantments (1 hidden),
Thieves armband,
Cursed Chalice of blood,
Cursed unstable spell book,
Cursed Wand of living earth+2,
Wand of regrowth (hidden),
Wand of corrosion+1 (wandmaker),
Sharing an interesting seed worth playing as Huntress
DSF-GZK-RCJ
Sandals of nature (sewers)
+2 Corrosion wand (sewers)
+1 ring of might cursed (prison)
+1 Regrowth wand (wandmaker)
Also, I found a ring of arcana but, unfortunately, can't recall exactly where. Either the thief dropped it during prison chapter, or the ring was available in prison shop. If you still don't find it then try the caves chapter. I am sure it was available before dwarven city chapter
Why I say its interesting as Huntress class?
Both prison and dwarven city have maximum grass floors, esp dwarven has entire floors full of grass.
Boost arcana with your favourite enchantment on Bow to enjoy taking down monsters. Corrosion wand is so much fun to combine with elastic to send enemies flying long distances without losing cover.
This is a regarding the respawn of dwarven ghouls. It appears they respawn quite fast and many times come in pairs of more than 2 to 3 times with spawn interval of few seconds. This has been happening from past few updates.
This is the only enemy I find the respawn rate quite fast compared to others.
I request the developer to please reduce the pairs spawning on the floor with some cap on their respawn timings.