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pixeldungeon·Pixel DungeonbyOsho

How you make repeat play throughs interesting?

This is about interesting ideas or strategies to make coming back to Shattered Pixels as fresh and fun each play through after burning over 100s of hours with the great game.

Like talking about self imposed rules or mixing different styles etc..

SPD offers so much room for experiment that I always wanted to know how other (expert or veteran) players make their play through interesting?

To begin on a simple note:

I like playing with swarm intelligence and hostile champions irrespective of the hero type. It brings challenge by default to otherwise normal difficulty which makes it by preferred style in addition to any other self imposed rules

Please share your thoughts!!

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pixeldungeon·Pixel DungeonbyOsho

Criticism - Journal 2.5.0

This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.

2.5.0 update has made certain changes that I find it disappointing than the previous one.

The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.

Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.

I think there's no need to tinker with the format. It was perfect in its presentation until now.

What's the logic behind adding grass and other icons to the floor details? It's quite distracting.

Please restore the journal to its original format.

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pixeldungeon·Pixel DungeonbyOsho

Ring of Haste changes in 2.5.0

While playing beta I was shocked to read the changes to ring of haste by reducing the effect from 20% to 17.5%

Now I am waiting for the drop currently to try and experience the changes but Iam really disappointed reading about the nerf

Has anyone tested the ring? Will the turns be impacted to avade the monsters significantly like requires more upgrades than before?

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pixeldungeon·Pixel DungeonbyOsho

Details of Hero's stats

I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?

We do get a notification in green indicating a +5 boost to accuracy, health, etc

Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?

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pixeldungeon·Pixel DungeonbyOsho

Adding 1 more Slot?

Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.

But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?

My suggestion is to have 1 more SLOT exclusively for artifact!

BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.

This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum

I am also open for any other use case for 1 more SLOT apart from artifact

Would like community views on this question

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pixeldungeon·Pixel DungeonbyOsho

Glyphs

As per shattered pd wiki, "boosting a glyph further increases effect of the wearer"

My questions

  1. Boosting a glyph means upgrading the armor?
  2. If I apply a glyph on a armor +6 then its effect will be automatically boosted by the level of armor?
  3. Lastly, if I apply a glyph on low tier armors like leather or cloth then the chances of the effects of glyphs are better with subsequent upgrades than a plate armor?

Thanks

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pixeldungeon·Pixel DungeonbyOsho

Rogue seed request 2.2.1

Hi friends

I want to have a fun playthrough with Rogue with the following requirements

  1. Ring of energy +2 (or 3)
  2. Assassin's blade +2 (or 3)
  3. Any damaging wand +2 (or 3)
  4. All the above should be available between sewers and prison regions ONLY!

Can anyone share a list of seeds with matching items as above?

Thanks

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pixeldungeon·Pixel DungeonbyOsho

swiftthistle and animation freeze, and ring of wealth drop

Hello

This topic is about my feedback (v2.2.1) on observations and a couple of questions

  1. Observation - When I leveled up and stepped on a swiftthistle plant on the floor at the same time, I noticed an interesting thing. Not only the time around me freezes but even the "level up" animation too. Check the image with those stars around the hero icon immediately freezes after the swiftthistle comes into effect. This isn't a criticism but sharing an observation, which my interest Evan!

  1. Ring of Wealth - Another unusual thing happened while playing with a ring of wealth+0. While fighting the swarm of flies, one of them dropped a ring. I expected a +0 RoW to drop a +0 ring but to my surprise it dropped a ring of furor+2. Is This normal or a bug? AFAIK a +0 RoW can never drop a higher than +0 item and here I had a +2 drop.

Lastly, I am sharing the mage seed - SXM-WDW-VDR. So far I played the sewers region and its already a great starter with a leather armor +3, leather armor+1, ring of wealth+0, wand of fireblast, blooming staff, cursed horn of plenty and a well of health. I could be missing some hidden floors though.

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pixeldungeon·Pixel DungeonbyOsho

Scale armor + floor generation

This is related to v2.2.1

I've noticed there are way too many scale armors dropping across the system, be it chests, ghosts, enemies, randomly placed items or ring of wealth, which is quite unusual unlike the previous versions. I am not saying it based on a few games but my experience with over a lot of playthroughs with different classes. Unfortunately, I couldn't take a screenshot of a particular seed but this seed generated over 12 scale armors throughout the game with maximum in caves region alone. This confirmed my suspicion there's something wrong with item generation wrt scale armor just like previously reported when it comes to a few wands generating more often over others.

Has anyone experienced the same? Do you think 2.2.1 drops a lot of scale armors?

Also, I would like a clarification wrt floor generation. Are items calculated for drops when player reaches a floor or interacts with a chest, OR the game calculates all the items to be dropped for all the regions (sewers to yog level) immediately upon generating a seed on level 1 itself?

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pixeldungeon·Pixel DungeonbyOsho

Seed Two Ring of might and much more

FRP-WGT-LSP

Sharing an interesting seed with good number of items found in early regions of sewers and prison.

The most important item is ring of might and you'll have it twice! Another interesting item is a +2 wand (listed below)

NOTE: The list of items is based on exploring until the prisons region. So, there are many more surprises waiting later :)

Also, I couldn't find a single identify scrolls. Its only available in Prisons and Caves shops. So, you may want to spend some time killing DM-100 to grind for identify scroll drops.

Here's all the items available till Prisons region

::: spoiler spoiler Four transmutation scrolls (including drops from DM-100), Two stone of enchantments (1 hidden),

Thieves armband, Cursed Chalice of blood, Cursed unstable spell book, Cursed Wand of living earth+2, Wand of regrowth (hidden), Wand of corrosion+1 (wandmaker),

Cursed Plate armor of camouflage+1 (sewers), Scale armor+1 (prison), Leather armor+1, +2 (sewers),

Two Rings of might, Ring of evasion+1, Cursed Ring of tenacity+1 :::

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pixeldungeon·Pixel DungeonbyOsho

Fun Huntress seed

Sharing an interesting seed worth playing as Huntress

DSF-GZK-RCJ

Sandals of nature (sewers) +2 Corrosion wand (sewers) +1 ring of might cursed (prison) +1 Regrowth wand (wandmaker)

Also, I found a ring of arcana but, unfortunately, can't recall exactly where. Either the thief dropped it during prison chapter, or the ring was available in prison shop. If you still don't find it then try the caves chapter. I am sure it was available before dwarven city chapter

Why I say its interesting as Huntress class?

  • Both prison and dwarven city have maximum grass floors, esp dwarven has entire floors full of grass.
  • Boost arcana with your favourite enchantment on Bow to enjoy taking down monsters. Corrosion wand is so much fun to combine with elastic to send enemies flying long distances without losing cover.

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pixeldungeon·Pixel DungeonbyOsho

Dwarven ghouls respawn rate

This is a regarding the respawn of dwarven ghouls. It appears they respawn quite fast and many times come in pairs of more than 2 to 3 times with spawn interval of few seconds. This has been happening from past few updates.

This is the only enemy I find the respawn rate quite fast compared to others.

I request the developer to please reduce the pairs spawning on the floor with some cap on their respawn timings.

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