Spyke

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PC speed gains erased by modern software

Hasn’t this always been the case? Software development is a balance between efficiency of code execution and efficiency of code creation. 20 years ago people had to code directly in assembly to make games like Roller Coaster Tycoon, but today they can use C++ (or even more abstract systems like Unity)

We hit the point where hardware is fast enough for most users about 15 years ago, and ever since we’ve been using faster hardware to allow for lazier code creation (which is good, since it means we get more software per man-hour worked)

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Everyone Watches TV with Subtitles Now. How’d That Happen?

The degradation of TV audio was inevitable once flatscreen monitors started to get really thin and big. We now sit farther than ever from our screens, which leads to higher pitched dialog getting quieter (since it attenuates faster than low pitched sounds - think about how you can hear a car stereo from around the block, but can’t hear your neighbor’s baby crying). In addition, our quest to eliminate speaker grills has led to designs that either point speakers straight down (obviously bad), or use complex sound piping to reorient sound through small openings (sorta bad).

When you add in the fact that most TV and films are now designed explicitly for surround sound and/or good headphones, you can imagine how bad things get for most people.

chatgpt

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GPT-4's details are leaked.

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Yeah but the original Wright Flyer was extremely janky. It took decades before planes were safe enough for the general public to fly on them. I doubt it’s going to take decades for LLM’s to get really good, but it’s undeniable that the current generation of these systems are somewhat lacking in quality

memes

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rEdDiT

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I feel like that site started to go downhill once they started to implement their A”lGoRiThM.” They started promoting so much negative content to users to keep them hooked - basically my entire feed was taken up by posts of people dying / getting wronged / complaining about how terrible modern society is / etc. And now they just want to be TikTok

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Reddit Won’t Be the Same. Neither Will the Internet

You want to know the difference between Reddit and Wikipedia? One of them is for-profit, and one of them is non-profit. Reddit acted like a benevolent entity so long as it worked to help them grow their user base. But they always knew that their user base was their product, and it was inevitable that they would try to monetize it. Wikipedia (and hopefully the lemmyverse) exist solely for their users, and which is why they have basically stuck around as one of the last truly public service websites

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People who don't charge their phone at night... Why?

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Hi Tmpod! This is actually a common misconception among the general device-using public!

You are absolutely correct that a lithium battery will degrade if you maintain a state of charge (“SOC”) for long periods of time that is either above 90% or below 10%. Of course, phone manufacturers know this too, and they have set the charging software to block off the top of the pack, which allows the user to safely leave their phone on the charger indefinitely.

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People who don't charge their phone at night... Why?

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If you want a short answer, then the answer is that it’s probably a placebo for devices with big batteries, and it’s real for foldables with much less room for packaging.

If you want a long answer (with some speculation), then the answer is that battery management is always a balance between longevity and usability. Let’s use the examples of an iPhone and a Tesla. The iPhone has an average lifetime of 2-4 years (after which 90% of shipped units will likely be recycled / refurbished), while the car has an expected lifetime of 10-20 years. Moreover, the small phone battery can be replaced for $50, while a 78.8 kWH model 3 battery can cost upwards of $10,000 and comes standard with a legally-mandated 120,000 mile warranty (in the USA). It’s very tempting to apply the same battery management strategy to the car as well as the phone. But this would be foolish.

Before we go any further, you need to understand a bit about how to measure the charge of a battery. All lithium chemistries feature a relationship between the voltage of the cell and the amount of current it can sustain. This relationship forms a curve called the “charge curve.” Since we usually try to keep batteries from exploding, charge curves generally start at or slightly above the maximum safe cell voltage (this is the true 100% of a cell), and the available current drops steadily until you reach a cutoff point where it rapidly falls to zero (usually the 0% kept before this cutoff since this region will quickly foul the internal structure of the battery). Since engineers are cautious, we usually back off of true cell range by a few millivolts. You can use some math to derive the available watt-hours of energy left in your cell by measuring the voltage, which is how you derive the percent charge.

Back to the main topic. You already know that cycling the battery causes it to degrade. But there are actually a bunch of things that will degrade a cell, such as age, temperature, and time spent at the extreme ends of the charge curve. Any properly engineered system using rechargeable batteries was designed as a compromise between cell longevity, cell performance, and system cost. In my above example, the car has a long lifespan because engineers tilted the balance in favor of cell longevity at the expense of cell performance (bigger battery pack to allow usable range between 20-80% SOC) and overall cost (bigger pack plus advanced BMS and thermal management). By contrast, the phone is only going to last a few years, and the users want to absolutely maximize the battery life per charge. Moreover, since modern phones can get new batteries cheaply, the OEM is incentivized to favor performance over cost and longevity.

So now we know that a phone should use the battery harder than a car. But phones also have another trick up their sleeve: the charge reported in the UI is often not directly representative of the actual state of charge. For example, a phone can mask some degradation by allowing it to charge deeper into the pack as it gets older (yes, this increases degradation, but it’s less important since the phone is nearing the end of its life). In addition, most phones use AI trickery to learn your schedule, which allows them to maintain the pack at 80% overnight, and then pack electrons in right before you disconnect the charger (note: charging non-LFP chemistries to 100% is generally OK so long as you don’t leave it there for an extended period). And if that isn’t enough fun for you, specialty form factor devices such as foldables are often a lot more aggressive with cell utilization to make up for packaging limitations (you don’t hear much about foldable battery issues because upmarket users generally swap devices more frequently). Now you have enough info to answer one of your two questions: yes, you can leave your phone plugged in, because the engineers who designed it understand the behavior of the average user, and are smart enough to create a device that will fail long after you sold it to get a new one.

So, if you are still reading this far, what about the 85% charge limit? The charge limit feature was rolled out primarily to foldables, which as mentioned previously are designed to get more cell performance at the expense of cell longevity. The fact that they created this feature means their engineers likely weren’t able to satisfactorily achieve a 4-year cell life while also attaining a usable battery performance during daily usage, and created this as a band-aid. So unless you are part of the minority of foldable users, this problem is not your problem, and you can sleep soundly knowing that the hundreds of EE’s who designed your cell phone were able to set up a system that will last longer than you plan to keep your phone.

Note: I can’t really speak much to how Samsung does battery management, so take what you see here with a grain of salt

memmy

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User Feedback

Some feedback: 1: I’m sure you are working on this, but adding the ability to search for communities should be a priority. IMHO, I would copy how Apollo has a dedicated tab on the bottom menu for search. Alternatively, see (7)

2: A couple of features aren’t properly scaling when using the app in the “slide over” configuration on an iPad. The ones I’ve found so far are: it’s impossible to downvote a comment, the top UI elements smoosh into each other, and images don’t display without clicking on them

3: Consider getting a bit more active about promoting the app. This is way more impressive than Mlem

4: Consider adding a dedicated downvote button to comments. Currently people browsing with gestures disabled would not be able to downvote comments at all

5: Consider copying how Apollo will report how many comments are in a collapsed thread / comment chain. This is required to implement (6)

6: Consider automatically collapsing comment chains that are more than 5 replies deep.

7: Consider creating a dedicated interface for selecting communities / all. Perhaps the dialog could be triggered by tapping the top bar, and would contain radio buttons for sorting by all / subscribed / local, as well as a list of subscribed communities. You could also include a redundant shortcut to search (or even put the entire search dialog) here (see (1))

8: The menu when inside a community is currently missing the sidebar

Overall, this app is amazing! ---