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Company creates "solution" to address school "vaping incidents".
Unless there will be disciplinary follow-up ( -> no reason for this design), I only see this going the way of de-facto scoreboards among kids.
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Company creates "solution" to address school "vaping incidents".
Unless there will be disciplinary follow-up ( -> no reason for this design), I only see this going the way of de-facto scoreboards among kids.
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Company creates "solution" to address school "vaping incidents".
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In all likelihood calling manufacturer's API to read the value then compare to a compile-time constant? It's a notification hello-world merged with display-a-list hello world and manufacturer's reading-sensor-values hello world. Yes I do think it's borderline trivial
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New player guide?
You're in luck: the_complete_newb_adventurers_guide
You don't have to read the whole thing at once, but perhaps the most important tip is to take your time and inspect anything you don't know with the magnifying glass
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Company creates "solution" to address school "vaping incidents".
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I do not claim to be amazing, and it's a simple fact that many basic examples/tutorials are named with hello world (and pretty easy to search for that way). A quick Google pulls up e.g. “Hello World!” of push notifications, Problems with simple "hello world" of ListView in Android
And of course I'm also explicitly using Hello World to reference the original comment
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*Permanently Deleted*
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Going by the phrasing I'd say educated guess. I for one agree, it sounds like a massive liability when you have e.g. data protection laws to think about
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Getting Into Detached Rooms?
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Drop from an empty well room on the floor above
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Company creates "solution" to address school "vaping incidents".
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Absolutely I am making a bunch of assumptions. Following the tried and true Keep It Simple Stupid approach. Because there is no indication given that any more complexity is required, and keeping complexity to a minimum is key to efficient development. If there was anything actually technically impressive (or at least technically impressive sounding) about what they did, I trust they would have mentioned it.
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Lemmy Plays SPD Day 3 First Blood
Collect all items on the ground, standing where the stylus was throw your ration at the door to the right, walk into the door, stopping if you spot an enemy
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[DEV] Custom Notes in ShatteredPD!
Looks like no more need to switch to a notes app, this is wonderful
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[DEV] Shattered levelgen changes and beta soon!
Nice, though I would miss the pillar in the case shown
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Ah, so toxic gas wasn't as effective as I thought it would.
Alchemy it into corrosion. That's the good stuff for these
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You can't be serious. Why are you so lazy.
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The pure unfiltered "so done with your sh*t"
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Dungeon Seed
Just in case, you also must have a win on record, if you haven't won the game yet you can't use seeds
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Show Enemy/Monster description
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That too. Click for inspect, hold for scan.
Also, the wait button when held puts you to sleep, you wake up when an enemy walks in sight.
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[DEV] Introducing the Gnoll Geomancer!
I take it it blasts the rock out around itself, but I'm curious as to why the enemy disappears
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First win and ascent
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The option to input a seed is unlocked when you first win; on the character select screen you press the cogwheel and select the seed option
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I have a suggestion for shattered PD
Sounds somewhat like a more tame (effects wise) version of the trinkets system Evan is working on atm
Other than that, I feel like it's unnecessary complexity
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Automatic movement should not step on plants or webs
Treating plants and webs as traps does sound like a somewhat reasonable default. Even when as a Warden I want to step on a plant I don't rely on the pathfinding to go through the plant.
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Is the pitfall trap too OP?
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Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin's reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.
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[DEV] The Rat Skull Returns in Shattered v2.4.0!
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The name of the original dev of the PD that shattered is forked from